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AgeCommit message (Collapse)Author
2018-07-21Looking for a place for raylib resource fileraysan5
2018-06-23Added support OpenBSD, NetBSD, DragonFly[email protected]
2018-05-29Reviewed Windows resource file nameRay
2018-05-12Makefile: Remove unnecessary -no-pie for older GCC supportAhmad Fatoum
Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-11Updated raylib_icon resourceRay
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2018-02-18Support UTF8 basic characters on ImageTextEx()raysan5
Supported UTF8 range equivalent to [128..255] (80h..FFh) Exposed and renamed text function GetGlyphIndex() Renamed spriteFont parameter name to simply font Small security check on transmission mission ending screen
2018-02-17Reviewed transmission mission gameraysan5
Support string replacing to generate newspaper headline ISSUE: UTF8 characters not supported when drawing to Image
2018-01-29Do not ignore Makefiles!Ray
2018-01-29Upload GGJ18 game: transmission missionRay
Game developed in the GGJ18, it has some bugs and ending screen is incomplete... I'll try to keep working a bit more on it.