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2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-10-22Adapted games to compile for AndroidRay
2017-05-10Corrected some issuesRay
Now works in WEB!
2017-04-04Working in random crash...Ray
Related to UpdateMusicStream(), in stb_vorbis
2017-03-12Updated game to raylib v1.7raysan5
2017-01-25Updated some code... for perfect transitionRay
2017-01-24Working in some bugs and screen transitionRay San
Detected a VERY weird code behaviour... :(
2017-01-22Upload wave collector - GGJ17 gameRay