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2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-10-22Adapted games to compile for AndroidRay
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-08-04Corrected game to run on OpenGL 1.1raysan5
2017-05-10Corrected some issuesRay
Now works in WEB!
2017-05-03Added games licenseRay
2017-04-28Some work on example gamesRay
2017-04-23Review Makefiles default raylib pathraysan5
2017-04-23Review game examples Makefilesraysan5
2017-04-20Review makefilesRay
2017-04-04Working in random crash...Ray
Related to UpdateMusicStream(), in stb_vorbis
2017-03-19Review contact informationraysan5
2017-03-12Updated game to raylib v1.7raysan5
2017-01-25Updated some code... for perfect transitionRay
2017-01-24Working in some bugs and screen transitionRay San
Detected a VERY weird code behaviour... :(
2017-01-22Some code improvementsRay
Render wave in a render target Implemented combo system Removed big useless audio (fxWave)
2017-01-22Upload wave collector - GGJ17 gameRay