| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-21 | Looking for a place for raylib resource file | raysan5 | |
| 2018-06-23 | Added support OpenBSD, NetBSD, DragonFly | [email protected] | |
| 2018-05-29 | Reviewed Windows resource file name | Ray | |
| 2018-05-21 | Move utils.cmake to separate cmake/ directory | Ahmad Fatoum | |
| 2018-05-12 | Makefile: Remove unnecessary -no-pie for older GCC support | Ahmad Fatoum | |
| Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9. | |||
| 2018-05-11 | Updated raylib_icon resource | Ray | |
| 2018-05-04 | BREAKING CHANGE: Renamed SpriteFont type to Font | Ray San | |
| - Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...) | |||
| 2018-04-03 | Updated to latest raylib changes | Ray | |
| Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags | |||
| 2018-03-16 | Allow use of main instead of android_main | Ahmad Fatoum | |
| Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested! | |||
| 2018-02-21 | Removed flag -fgnu89-inline | Ray | |
| 2017-11-25 | Build examples and games on Travis CI | Ahmad Fatoum | |
| They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL. | |||
| 2017-10-22 | Adapted games to compile for Android | Ray | |
| 2017-08-27 | CMake based build system. | ASDF | |
| Some people might find this handly | |||
| 2017-08-04 | Corrected game to run on OpenGL 1.1 | raysan5 | |
| 2017-05-10 | Corrected some issues | Ray | |
| Now works in WEB! | |||
| 2017-05-03 | Added games license | Ray | |
| 2017-04-28 | Some work on example games | Ray | |
| 2017-04-23 | Review Makefiles default raylib path | raysan5 | |
| 2017-04-23 | Review game examples Makefiles | raysan5 | |
| 2017-04-20 | Review makefiles | Ray | |
| 2017-04-04 | Working in random crash... | Ray | |
| Related to UpdateMusicStream(), in stb_vorbis | |||
| 2017-03-19 | Review contact information | raysan5 | |
| 2017-03-12 | Updated game to raylib v1.7 | raysan5 | |
| 2017-01-25 | Updated some code... for perfect transition | Ray | |
| 2017-01-24 | Working in some bugs and screen transition | Ray San | |
| Detected a VERY weird code behaviour... :( | |||
| 2017-01-22 | Some code improvements | Ray | |
| Render wave in a render target Implemented combo system Removed big useless audio (fxWave) | |||
| 2017-01-22 | Upload wave collector - GGJ17 game | Ray | |
