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2018-04-02Review games MakefileRay
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2018-02-18Support UTF8 basic characters on ImageTextEx()raysan5
Supported UTF8 range equivalent to [128..255] (80h..FFh) Exposed and renamed text function GetGlyphIndex() Renamed spriteFont parameter name to simply font Small security check on transmission mission ending screen
2018-02-17Reviewed transmission mission gameraysan5
Support string replacing to generate newspaper headline ISSUE: UTF8 characters not supported when drawing to Image
2018-01-29Do not ignore Makefiles!Ray
2018-01-29Upload GGJ18 game: transmission missionRay
Game developed in the GGJ18, it has some bugs and ending screen is incomplete... I'll try to keep working a bit more on it.
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-10-24Corrected some issues on gameRay
Now it works! :)
2017-10-22Name tweakRay
2017-10-22Adapted games to compile for AndroidRay
2017-10-22Updated Makefile to support AndroidRay
2017-10-02Trying to correct drawing issues...Ray
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-08-04Corrected game to run on OpenGL 1.1raysan5
2017-05-15Renamed fileRay
2017-05-15Renamed fileRay
2017-05-15Review exampleRay
2017-05-15Reorganize codeRay
2017-05-10Corrected some issuesRay
Now works in WEB!
2017-05-03Review makefilesRay
2017-05-03Added games licenseRay
2017-04-28Some work on example gamesRay
2017-04-24Move compiled game to right folderRay
2017-04-23Light my ritual web compilationraysan5
2017-04-23Review Makefiles default raylib pathraysan5
2017-04-23Review game code (something broken)raysan5
2017-04-23Review game examples Makefilesraysan5
2017-04-20Review makefilesRay
2017-04-18Upload new game: Koala SeasonsRay
2017-04-18Delete some old data...Ray
- Removed raylib_demo (outdated) - Removed some old examples
2017-04-04Working in random crash...Ray
Related to UpdateMusicStream(), in stb_vorbis
2017-03-25Missed a coupleRDR8
2017-03-25Replaced font.size with font.baseSize. Uncommented linux libs. Typo or twoRDR8
2017-03-19Review contact informationraysan5
2017-03-12Updated game to raylib v1.7raysan5
2017-01-25Updated some code... for perfect transitionRay
2017-01-24Working in some bugs and screen transitionRay San
Detected a VERY weird code behaviour... :(
2017-01-22Some code improvementsRay
Render wave in a render target Implemented combo system Removed big useless audio (fxWave)
2017-01-22Upload wave collector - GGJ17 gameRay
2016-11-24[games] Fix building the games on Linux by adding missing libsDaniel Lemos
2016-08-11Updated games to latest raylib versionraysan5
Updated to new audio system
2016-08-06Fixes for some Lua bugsghassanpl
2016-08-02Updated LIBsraysan5
2016-06-24Removed function SetModelTexture()raysan5
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
2016-03-03Replaced tabs by spacesRay
2016-02-21Update makefilesraysan5
2016-02-20Updated for webraysan5
2016-02-20Games makefileraysan5
2016-02-20Reorganized games folderraysan5
Simplified to match raylib installer package folder structure