| Age | Commit message (Collapse) | Author |
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Reviewed VS2015 UWP project
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- Support OpenGL 1.1 if selected macro
- Corrected MSVC compiler issues with (void *) data
- Removed raylib.dll project
- Created DEBUG_DLL and RELEASE_DLL configurations
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Mouse input is implemented, with all bells-and-whistles. This includes
cursor locking and scroll wheel support.
Keyboard input is reverted to a callback model to better reflect the
existing architecture in "core.c"
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This removes the binary files I accidentally tacked onto the "Add keyboard input" commit
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Removed GLFW3 and OpenAL Soft dependencies
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Add a basic UWP gampead poll function with zero changes to code outside of App.cpp
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Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe
D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS
Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll
File Type: DLL
Image has the following dependencies:
KERNEL32.dll
glfw3.dll
OpenAL32.dll
Summary
4000 .data
1000 .gfids
23000 .rdata
5000 .reloc
1000 .rsrc
68000 .text
1000 _RDATA
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Added support for raylib DLL building on MSVC
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That's just a reference file, needs review
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It could be added in a future if required...
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