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2021-12-29Added: missing / (#2253)shivajiva101
Specify root as the starting point for the linux compiler path
2021-11-02Updated some scripts pathsRay
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-10-18Allow to run any file (#2069)Jarosław Jaros
2020-04-13Review VSCode tasksraysan5
2020-04-13Fix VSCode (#1193)Stefan E. Mayer
* Executable is called game, not main * Use make not mingw32-make on macOS
2020-04-07Update launch.jsonraysan5
2019-11-12Fix VSCode template for debugging. (#1014)JuDelCo
2019-07-30Review VSCode projectraysan5
2019-07-02Review VSCode projectRay
2019-06-05Review projects pathsRay
2019-01-10Reviewed pathRay
2018-11-20Some tweaks on VSCodeRay
Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
2018-10-24Update tasks.jsonMurray Campbell
2018-10-24Update launch.jsonMurray Campbell
2018-09-21Update tasks.jsonMurray Campbell
2018-09-21Update c_cpp_properties.jsonMurray Campbell
2018-09-21Update launch.jsonMurray Campbell
2018-08-30Merge pull request #4 from MurrayIRC/patch-4Murray Campbell
Added OSX build tasks
2018-08-30Merge pull request #3 from MurrayIRC/patch-3Murray Campbell
Added OSX launch configurations for debug and release
2018-08-30Added OSX build tasksMurray Campbell
Users will have to specify their personal installation of raylib.
2018-08-30Added OSX launch configurations for debug and releaseMurray Campbell
2018-08-30Added a configuration for OSXMurray Campbell
This requires the user to explicitly specify the path to their raylib folder. We need a better way around this (something like what we do for windows would help).
2018-07-31Added VSCode project templateRay