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2021-04-25Disable projects that won't build by default from 2019 solution build ↵Jeffery Myers
configuration. (#1734)
2021-04-25Added opengl32.lib to the linker #1732raysan5
2021-04-24Reviewed VS2019 projectsraysan5
2021-04-09Update Notepad++ IntellisenseRay
2021-03-28Reviewed UWP project #1681raysan5
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-13Reviewed UWP project configRay
2021-02-20Fixes to make rnet and it's examples build on Windows in visual studio 2019. ↵Jeffery Myers
(#1602) Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples. Co-authored-by: Jeffery Myers <[email protected]>
2021-02-11Update raylib.rcraysan5
2021-02-11ADDED: ALL examples projects to VS2019 solutionraysan5
2021-02-09REDESIGNED: VS2019 build pathsraysan5
REMOVED: core_basic_window.cpp
2021-01-20Minor tweak to MakefileRay
2021-01-02Update year to 2021raysan5
2021-01-02Update project.4coder (#1503)ayshvab
Fix run .cmd for win
2020-12-23Update raylib functions parser to generate XML intellisense fileraysan5
Update Notepad++ functions intellisense
2020-12-13Don't put the obj and temp files for all the projects in the same place, it ↵Jeffery Myers
causes conflicts (#1458)
2020-12-03Update VS2019 projectRay
2020-12-03Add VS2019 projectRay
2020-12-02Two small quality of life changes to projects. (#1448)Jeffery Myers
1) use the latest windows SDK not a specific one. 2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-10-21Added desktop cursor getter and setter functions (#1407)Chance Snow
* [core] Added desktop cursor getter and setter functions * Example: Set mouse cursor in text input box * Setup standard cursors _after_ GLFW window initialization * Remove old `int GetMouseWheelMove` declaration
2020-10-05Replace 0.f by 0.0fRay
2020-10-05mouse: Return float movement for precise scrolling where possible (#1397)Doyle
2020-10-05Review "aggregate initializations" #1403Ray
2020-08-19Added resource file for DLL compilation inforaysan5
2020-08-12Change raylib version for VSCode mingw project makefile (#1347)Gaëtan Blaise-Cazalet
2020-08-10Making the windows build script a bit faster by verifying if the msvc ↵Henrique de Lima
environment was set up previously and only setting it up if it wasn't (#1346)
2020-06-20[UWP] Fix time query precision (#1284)Reece Mackie
2020-05-06Avoid all MSVC compile warningsraysan5
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings.
2020-04-30Reviewed UWP updateraysan5
Mostly code formatting tweaks
2020-04-30UWP rework (#1231)Reece Mackie
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
2020-04-14Set the correct version of make on macos (#1202)Stefan E. Mayer
2020-04-13Review UWP project -WIP-raysan5
2020-04-13Remove games from buildingraysan5
2020-04-13Review VSCode tasksraysan5
2020-04-13Fix VSCode (#1193)Stefan E. Mayer
* Executable is called game, not main * Use make not mingw32-make on macOS
2020-04-11add makefile to support multiple C files (#1195)pah arif
* tcc-based vscode project for windows Signed-off-by: misterpah <[email protected]> * add makefile to support multiple C files
2020-04-11tcc-based vscode project for windows (#1191)pah arif
Signed-off-by: misterpah <[email protected]>
2020-04-07Updated VS2017.UWP output foldersraysan5
2020-04-07Update raylib.vcxprojraysan5
2020-04-07Remove ANGLE projectraysan5
Actually, project just adds 50MB of ANGLE libraries not related to raylib. Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07Update launch.jsonraysan5
2020-03-29Update ImageDraw*() functions to match arguments of Draw*() (#1156)Rob Loach
* Update ImageDraw*() functions to match arguments of Draw*() Updated draw functions: ImageDrawPixel() ImageDrawPixelV() ImageDrawCircle() ImageDrawCircleV() ImageDrawLine() ImageDrawLineV() ImageDrawRectangle() ImageDrawRectangleV() ImageDrawRectangleRec() * [nodepadpp] Update Notepad++ ImageDraw defintions This updates the Notepad++ definitions with the updated ImageDraw methods. * [examples] Add ImageDraw calls to textures_image_drawing * Update ImageDraw*() methods
2020-03-16Adding the option to change the target platform(x86/x64), Generating the ↵Henrique de Lima
.pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' (#1133)
2020-03-09Revert "Always use latest raylib version for cmake (#1123)" (#1126)Ahmad Fatoum
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake. It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37.
2020-03-08Always use latest raylib version for cmake (#1123)G3bE
* Always use latest raylib version * Always use latest raylib version * Always use latest raylib version
2020-02-14Update Notepad++ intellisenseRay
2020-02-10REVIEWED: VS2017.UWP projectraysan5
It seems there is some problem on drawing... :(
2020-01-12Review VS2017 project to support x64 properlyRay
2020-01-05VS2017 project: Added x64 platform configurationraysan5
NOTE: When building for 64bit in raylib static mode, CloseWindow() symbol collides with user32.lib symbol. No solution for that at the moment, just compile raylib as shared library (raylib.dll), actually it can be chosen on project configurations.