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2021-11-02Reviewed scriptsRay
2021-11-02Review Notepad++ scripts for the supported compilersRay
2021-11-02REMOVED: Network examplesRay
They were not working
2021-11-02Update MakefileRay
2021-11-02Updated scriptsRay
2021-11-02Updated some scripts pathsRay
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-10-31Updated Notepad++ raylib intellisense functionsRay
2021-10-22Update raylib.vcxprojraysan5
2021-10-22Reviewed VS2019 projectsraysan5
2021-10-19Re-write Code::Blocks template to work on Linux and Macos (#2073)Richard Smith
* update code::blocks example to support linux * add macos support * update screenshot * update templates readme
2021-10-19VS2019 solution update (#2071)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory * VS2019 models_mesh_magicavoxel_loading.vcxproj added * vs2019 project rename models_loading_vox
2021-10-18Allow to run any file (#2069)Jarosław Jaros
2021-10-12Remove VS2019 solution projectsraysan5
2021-10-03Update core_basic_window.cRay
2021-10-03Tidying the core_basic_window.c in projects/scripts (#2025)Dennis E. Hamilton
* Match build-windows.bat changes The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change. * Update flags for clean x64/x86 building std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early. * 2021-10-01 core_basic_windows.c adjustment 1. The press F6 message and the placement of the compiled executable statement are incorrect for the scripts case. 2. <raylib.h> because "raylib.h" is meaningful only when compiling inside raylib/src/ folder. 3. main(void) to get rid of a novice-confusing warning.
2021-09-30Cleanup x64/x86 options in scripts/build-windows.bat (#2023)Dennis E. Hamilton
* Match build-windows.bat changes The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change. * Update flags for clean x64/x86 building std:c11 is required for initialization features used in raylib. UTF-8 for consistency in contemporary systems. /W3 gets rid of puzzling slack byte and linker in-lining warnings. /sdl for some insecure library usages in the user code that beginners should learn about early.
2021-09-27Build Android App with Visual Studio 2019 (#2013)Vadim Boev
* Add support Android build for Visual Studio * Delete projects/VS2019-Android/raylib_android/ARM64/Debug directory * Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.NativeActivity/ARM64/Debug directory * Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM64/Debug directory * Delete projects/VS2019-Android/raylib_android/raylib_android/raylib_android.Packaging/ARM/Debug directory * Delete projects/VS2019-Android directory * Build Android App with Visual Studio 2019
2021-09-22WARNING: MODULES RENAMING!!!Ray
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required. The renamed modules are: - `core` -> `rcore` - `shapes` -> `rshapes` - `textures` -> `rtextures` - `text` -> `rtext` - `models` -> `rmodels` - `camera` -> `rcamera` - `gestures` -> `rgestures` - `core` -> `rcore` All the build systems has been adapted to this change.
2021-09-04new models_magicavoxel_loading example (#1940)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution
2021-08-26Change GetColor to take unsigned int (#1954)Richard Smith
2021-08-16Match build-windows.bat changes (#1923)Dennis E. Hamilton
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
2021-07-28REVIEWED: rnet include from extrasraysan5
2021-07-05Update raylib.vcxprojraysan5
2021-07-05WARNING: BREAKING: REMOVED PLATFORM_UWP supportraysan5
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05Update README.mdUWPRay
2021-07-05Update README.mdRay
2021-07-05Update README.mdRay
2021-07-04REMOVED: VS2017 project, outdatedraysan5
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04REMOVED: Old VSCode projectraysan5
It would be nice that TCC option was integrated in main VSCode project
2021-07-04Update README.mdRay
2021-06-30REVIEWED: emscripten versionsraysan5
2021-06-18fix: change relevant occurences of MeshBoundingBox to GetMeshBoundingBox (#1836)PtitLuca
2021-06-12Changed windows-build to build-windows (#1822)FSasquatch
2021-06-03Add a split screen example showing render texture use and multiple cameras. ↵Jeffery Myers
(#1806) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-24Fixed CMake linking on MacOS (#1783)DanielG
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
2021-05-21Removes debug information from release builds (#1780)Bxil
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-12Removes Whole Program Optimization (#1767)Bxil
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-04Update raylib versionRay
2021-04-27Updated projectsRay
2021-04-27Updated linkage libraries #1732Ray
2021-04-25Disable projects that won't build by default from 2019 solution build ↵Jeffery Myers
configuration. (#1734)
2021-04-25Added opengl32.lib to the linker #1732raysan5
2021-04-24Reviewed VS2019 projectsraysan5
2021-04-09Update Notepad++ IntellisenseRay
2021-03-28Reviewed UWP project #1681raysan5
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-13Reviewed UWP project configRay