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2019-05-21Review MakefilesRay
2019-05-10Add WinMM library for linkageraysan5
Now it's required on Windows if not using a busy wait loop
2019-04-27Fix mergeReece Mackie
2019-04-27Review UWP implementationraysan5
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27More work, UWP now supports it and deleted old gamepadsReece Mackie
2019-04-27Merge branch 'master' into gamepad-reworkReece Mackie
2019-04-27First gamepad stuffReece Mackie
2019-04-27UWP Support Overhaul (#819)Reece Mackie
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
2019-04-24Removed game binaryChris Dill
2019-04-24Added project for 4coderChris Dill
Using example from the VSCode project
2019-04-07Happy new year 2019ChillerDragon
2019-04-01Retarget VS2017 solutionRay
2019-03-20Add Geany autocomplete tagsRay
2019-03-12Updated audio library: mini_al -> miniaudioRay
2019-02-12Review scripts name and mini_al inclusionRay
2019-02-12Include mini_al directly, no separate moduleRay
2019-01-10Merge branch 'master' into window-visibilityRay
2019-01-10Reworking API upon suggestion.Marco Lizza
2019-01-10WARNING: Renamed module: audio -> raudioRay
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10Ditto.Marco Lizza
2019-01-10Reviewed pathRay
2019-01-09Merge pull request #718 from MarcoLizza/shaders-uniforms-arrayRay
Shaders uniforms array
2019-01-09Adding uniform array support for shaders.Marco Lizza
2019-01-08Add project/scriptsJens Pitkanen
2018-12-21Use stb_vorbis.h as header onlyRay
2018-11-22Create raylib_compile_sources.batRay
2018-11-22Added Geany project template for WindowsRay
2018-11-20Some tweaks on VSCodeRay
Now it works on Windows for me but there are lots of hardcoded paths around... I don't like it.
2018-11-19Review resources namingRay
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data Also required to work with tcc compiler.
2018-11-14Update README.mdRay
2018-10-24Update MakefileMurray Campbell
2018-10-24Update tasks.jsonMurray Campbell
2018-10-24Update launch.jsonMurray Campbell
2018-10-09Corrected issues with VS2017 compilationRay
2018-09-21Update tasks.jsonMurray Campbell
2018-09-21Update c_cpp_properties.jsonMurray Campbell
2018-09-21Update MakefileMurray Campbell
2018-09-21Update launch.jsonMurray Campbell
2018-08-30Merge pull request #4 from MurrayIRC/patch-4Murray Campbell
Added OSX build tasks
2018-08-30Merge pull request #3 from MurrayIRC/patch-3Murray Campbell
Added OSX launch configurations for debug and release
2018-08-30Merge pull request #2 from MurrayIRC/patch-2Murray Campbell
Fixed included libs for OSX
2018-08-30Merge pull request #1 from MurrayIRC/patch-1Murray Campbell
Added a configuration for OSX
2018-08-30Update README.mdMurray Campbell
2018-08-30Added OSX build tasksMurray Campbell
Users will have to specify their personal installation of raylib.
2018-08-30Added OSX launch configurations for debug and releaseMurray Campbell
2018-08-30Fixed included libs for OSXMurray Campbell
This was causing linker errors on OSX
2018-08-30Added a configuration for OSXMurray Campbell
This requires the user to explicitly specify the path to their raylib folder. We need a better way around this (something like what we do for windows would help).
2018-08-25Support autosave also on C compilationraysan5
2018-08-25Updated compilation script to save file automaticallyraysan5
2018-08-15Added Sublime Text 3 project templateChrisDill
- Added Sublime Text project file. - Added Sublime Text build system.