| Age | Commit message (Collapse) | Author |
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <[email protected]>
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configuration. (#1734)
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <[email protected]>
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(#1602)
Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <[email protected]>
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REMOVED: core_basic_window.cpp
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Fix run .cmd for win
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Update Notepad++ functions intellisense
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causes conflicts (#1458)
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1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
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* [core] Added desktop cursor getter and setter functions
* Example: Set mouse cursor in text input box
* Setup standard cursors _after_ GLFW window initialization
* Remove old `int GetMouseWheelMove` declaration
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environment was set up previously and only setting it up if it wasn't (#1346)
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Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.
Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.
Some external libraries still generate warnings.
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Mostly code formatting tweaks
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* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
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* Executable is called game, not main
* Use make not mingw32-make on macOS
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* tcc-based vscode project for windows
Signed-off-by: misterpah <[email protected]>
* add makefile to support multiple C files
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Signed-off-by: misterpah <[email protected]>
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Actually, project just adds 50MB of ANGLE libraries not related to raylib.
Also reviewed UWP project to consume ANGLE from the NuGet package.
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* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
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.pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' (#1133)
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We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37.
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