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2021-05-12Removes Whole Program Optimization (#1767)Bxil
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-04Update raylib versionRay
2021-04-27Updated projectsRay
2021-04-27Updated linkage libraries #1732Ray
2021-04-25Disable projects that won't build by default from 2019 solution build ↵Jeffery Myers
configuration. (#1734)
2021-04-25Added opengl32.lib to the linker #1732raysan5
2021-04-24Reviewed VS2019 projectsraysan5
2021-04-09Update Notepad++ IntellisenseRay
2021-03-28Reviewed UWP project #1681raysan5
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-13Reviewed UWP project configRay
2021-02-20Fixes to make rnet and it's examples build on Windows in visual studio 2019. ↵Jeffery Myers
(#1602) Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples. Co-authored-by: Jeffery Myers <[email protected]>
2021-02-11Update raylib.rcraysan5
2021-02-11ADDED: ALL examples projects to VS2019 solutionraysan5
2021-02-09REDESIGNED: VS2019 build pathsraysan5
REMOVED: core_basic_window.cpp
2021-01-20Minor tweak to MakefileRay
2021-01-02Update year to 2021raysan5
2021-01-02Update project.4coder (#1503)ayshvab
Fix run .cmd for win
2020-12-23Update raylib functions parser to generate XML intellisense fileraysan5
Update Notepad++ functions intellisense
2020-12-13Don't put the obj and temp files for all the projects in the same place, it ↵Jeffery Myers
causes conflicts (#1458)
2020-12-03Update VS2019 projectRay
2020-12-03Add VS2019 projectRay
2020-12-02Two small quality of life changes to projects. (#1448)Jeffery Myers
1) use the latest windows SDK not a specific one. 2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-10-21Added desktop cursor getter and setter functions (#1407)Chance Snow
* [core] Added desktop cursor getter and setter functions * Example: Set mouse cursor in text input box * Setup standard cursors _after_ GLFW window initialization * Remove old `int GetMouseWheelMove` declaration
2020-10-05Replace 0.f by 0.0fRay
2020-10-05mouse: Return float movement for precise scrolling where possible (#1397)Doyle
2020-10-05Review "aggregate initializations" #1403Ray
2020-08-19Added resource file for DLL compilation inforaysan5
2020-08-12Change raylib version for VSCode mingw project makefile (#1347)Gaëtan Blaise-Cazalet
2020-08-10Making the windows build script a bit faster by verifying if the msvc ↵Henrique de Lima
environment was set up previously and only setting it up if it wasn't (#1346)
2020-06-20[UWP] Fix time query precision (#1284)Reece Mackie
2020-05-06Avoid all MSVC compile warningsraysan5
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings.
2020-04-30Reviewed UWP updateraysan5
Mostly code formatting tweaks
2020-04-30UWP rework (#1231)Reece Mackie
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
2020-04-14Set the correct version of make on macos (#1202)Stefan E. Mayer
2020-04-13Review UWP project -WIP-raysan5
2020-04-13Remove games from buildingraysan5
2020-04-13Review VSCode tasksraysan5
2020-04-13Fix VSCode (#1193)Stefan E. Mayer
* Executable is called game, not main * Use make not mingw32-make on macOS
2020-04-11add makefile to support multiple C files (#1195)pah arif
* tcc-based vscode project for windows Signed-off-by: misterpah <[email protected]> * add makefile to support multiple C files
2020-04-11tcc-based vscode project for windows (#1191)pah arif
Signed-off-by: misterpah <[email protected]>
2020-04-07Updated VS2017.UWP output foldersraysan5
2020-04-07Update raylib.vcxprojraysan5
2020-04-07Remove ANGLE projectraysan5
Actually, project just adds 50MB of ANGLE libraries not related to raylib. Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-04-07Update launch.jsonraysan5
2020-03-29Update ImageDraw*() functions to match arguments of Draw*() (#1156)Rob Loach
* Update ImageDraw*() functions to match arguments of Draw*() Updated draw functions: ImageDrawPixel() ImageDrawPixelV() ImageDrawCircle() ImageDrawCircleV() ImageDrawLine() ImageDrawLineV() ImageDrawRectangle() ImageDrawRectangleV() ImageDrawRectangleRec() * [nodepadpp] Update Notepad++ ImageDraw defintions This updates the Notepad++ definitions with the updated ImageDraw methods. * [examples] Add ImageDraw calls to textures_image_drawing * Update ImageDraw*() methods
2020-03-16Adding the option to change the target platform(x86/x64), Generating the ↵Henrique de Lima
.pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' (#1133)
2020-03-09Revert "Always use latest raylib version for cmake (#1123)" (#1126)Ahmad Fatoum
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake. It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37.