| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-22 | Updated MSVC lib release | raysan5 | |
| 2018-07-16 | Converted rlgl module in header-only | Ray | |
| This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h | |||
| 2018-07-10 | Update mingw32 release | Ray | |
| 2018-07-07 | Reviewed latest commit for Android gamepad support | raysan5 | |
| 2018-07-05 | Corrected issue with GetFontDefault() | raysan5 | |
| Note for me: Replace All is NOT your friend... | |||
| 2018-07-03 | Added function: ImageColorReplace() | Ray | |
| 2018-07-02 | Added Quaternion typedef | Ray | |
| 2018-06-21 | Improved GenImageFontAtlas() | Ray | |
| 2018-06-20 | Improved font generation and SDF | Ray | |
| Added: data to CharInfo struct Added: LoadFontData() Added: GenImageFontAtlas() Removed: LoadFontEx() Removed: LoadTTF() [internal] Some code tweaks | |||
| 2018-06-03 | Latest library release compilation | Ray | |
| 2018-06-03 | Added ImageRotate*() functions | Ray | |
| 2018-06-02 | Review window creation hints | Ray | |
| 2018-06-02 | Corrected issue with function definition | Ray | |
| 2018-05-29 | Reviewed Windows resource file name | Ray | |
| 2018-05-11 | Review raylib version to 2.0 | Ray | |
| Review raylib_icon resource | |||
| 2018-05-04 | BREAKING CHANGE: Renamed SpriteFont type to Font | Ray San | |
| - Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...) | |||
| 2018-04-02 | Update release to latest raylib version | raysan5 | |
| Note that only some lib versions have been updated | |||
| 2018-03-16 | Complete review of raymath for API consistency | Ray | |
| 2018-01-15 | Review releases, removed external dependencies | - | |
| Not required any more! | |||
| 2017-12-05 | Removed OpenAL Soft dependency on building | Ray San | |
| OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity... | |||
| 2017-11-04 | Compile DLL avoiding extra dependencies | raysan5 | |
| C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS Microsoft (R) COFF/PE Dumper Version 14.00.24215.1 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll File Type: DLL Image has the following dependencies: KERNEL32.dll glfw3.dll OpenAL32.dll Summary 4000 .data 1000 .gfids 23000 .rdata 5000 .reloc 1000 .rsrc 68000 .text 1000 _RDATA | |||
| 2017-11-03 | Rebuild dynamic libs for MSVC (VS2015) | Ray San | |
| Added support for raylib DLL building on MSVC | |||
| 2017-10-23 | Removed file | raysan5 | |
| 2017-10-20 | Updated release versions for raylib 1.8 | Ray San | |
| 2017-10-19 | Updated raylib release 1.8 | Ray San | |
| 2017-10-19 | Updated raylib VS2015 project | Ray San | |
| 2017-10-17 | Review VR functionality | Ray San | |
| To be more generic and configurable | |||
| 2017-10-16 | Updated libraries for Windows | Ray San | |
| 2017-10-14 | Reverted to old OpenAL libraries | raysan5 | |
| mingw32 libraries provided were compiled with a different GCC version (different computer) and seemed to be incompatible on linkage (missing symbols). | |||
| 2017-10-12 | Added glfw3 msvc lib | raysan5 | |
| 2017-10-11 | Updated release libraries for win32/mingw32 | Ray San | |
| 2017-10-11 | Reorganize release and dependencies | Ray San | |
