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AgeCommit message (Collapse)Author
2017-12-20Force OpenAL backend on some platformsRay San
OpenAL audio backend is being forced on HTML5 and OSX
2017-12-20Some code tweaksRay
Audio module requires a complete formatting review....
2017-03-29Added IsFileExtension()Ray
Replaced old GetExtension() function Make IsFileExtension() public to the API
2017-03-26Work on configuration flagsRay
2017-03-20Review some commentsRay
2017-03-19Working on file header comments...raysan5
2017-02-16Improved modules description -IN PROGRESS-Ray
Working in modules configuration flags...
2017-02-09[audio] Renamed variableRay
2017-02-08Remove lighting system from rlgl standalone headerRay San
2016-12-25Complete review of audio moduleraysan5
2016-12-22Change UpdateSound() to accept const void *Saggi Mizrahi
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]>
2016-11-18Some code tweaksraysan5
Correcting details that pop-up when testing the different platforms
2016-11-16Reviewed modules commentsraysan5
2016-08-29Added function: UpdateSound()raysan5
2016-08-15Review Wave structraysan5
2016-08-02Complete review and updateraysan5
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
2016-08-01Complete review of audio systemraysan5
Still some work left...
2016-07-29Code refractoring of music model to be more friendly-user (issue #144)Bil152
2016-07-16Added audio standalone sampleraysan5
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-08Do not expose raw audio context to final user...Ray
...at least, directly, available if using directly audio module...
2016-06-02Rename for consistency with other functionsraysan5
2016-06-02Review coding style to match raylib styleraysan5
Moved AudioError enum inside audio.c
2016-06-02convenient way to combine errorsJoshua Reisenauer
2016-06-02I added audio errorsJoshua Reisenauer
The only thing I did not change was the _g for globals. Is there any other way we can mark globals?
2016-06-01mod player addedJoshua Reisenauer
2016-05-30update to openalJoshua Reisenauer
2016-05-19Buffer for raw audioJoshua Reisenauer
2016-05-15renamed everything so it is obvious what it doesJoshua Reisenauer
2016-05-11apply index to remaining functionsJoshua Reisenauer
2016-05-11PlayMusicStream now uses indexJoshua Reisenauer
2016-05-11added set pitch for music streamsJoshua Reisenauer
2016-05-11adding multiple music streamsJoshua Reisenauer
2016-05-03Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-03Renamed functions for consistencyraysan5
2016-05-02new boolean floatingPoint optionJoshua Reisenauer
Now floating point is either on or off. This simplifies the use of 16bit vs float.
2016-05-02number remaining buffer transfer for updateAudioContextJoshua Reisenauer
updateAudioContext is almost done
2016-05-02resamples addedJoshua Reisenauer
Ease of use considered in api and channels are more convenient as unsigned char type.
2016-05-01bool return for failed updateJoshua Reisenauer
2016-05-01new silence generatorJoshua Reisenauer
2016-04-30removed enumsJoshua Reisenauer
2016-04-30BPS type added to ensure consistencyJoshua Reisenauer
2016-04-29hide struct from userJoshua Reisenauer
Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road.
2016-04-29First stage of audio API updateJoshua Reisenauer
Look over changes and give feedback please.
2015-07-31Audio module reviewed for standalone usageraysan5
2015-07-29Decoupling audio module from raylibraysan5
Now audio module can be used as standalone module