| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-13 | Review comments | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-26 | Get supported videomodes for fullscreen | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-25 | Unified functions: InitGraphicsDevice() | raysan5 | |
| Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics() | |||
| 2016-06-24 | Corrected issue with unclosed threads | raysan5 | |
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-16 | Added support for OpenGL 2.1 | Ray | |
| 2016-06-14 | Move Oculus Rift support to rlgl module | raysan5 | |
| 2016-06-14 | Move OpenGL extensions loading to rlgl | raysan5 | |
| 2016-06-12 | Oculus tracking correction | raysan5 | |
| 2016-06-11 | Added some comments | raysan5 | |
| 2016-06-08 | Simplified Oculus integration | raysan5 | |
| 2016-06-06 | Reorganize external libraries - BREAKING CHANGE - | Ray | |
| Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules. | |||
| 2016-06-03 | Some gestures comments tweaks... | raysan5 | |
| 2016-06-03 | Work on Oculus functionality | raysan5 | |
| Trying to find the best way to integrate Oculus support into raylib, making it easy for the user... | |||
| 2016-06-03 | Added support for Oculus Rift CV1 | Ray | |
| 2016-06-02 | Remove GLEW dependency | raysan5 | |
| 2016-05-31 | Review text formatting (spacing, tabs...) | raysan5 | |
| 2016-05-31 | Support Android internal data storage | Ray | |
| Useful to save small data files (configuration and so) For bigger files, external data storage should be used (SDCard) | |||
| 2016-05-29 | Improved render to texture | raysan5 | |
| Support render texture size different than screen size | |||
| 2016-05-14 | Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113 | Chris Hemingway | |
| 2016-05-07 | Comment tweak | raysan5 | |
| 2016-05-03 | Renamed function for consistency | raysan5 | |
| 2016-05-02 | Reorganize functions | Ray | |
| 2016-05-02 | Added 2D camera mode functions | Ray | |
| Removed BeginDrawingEx() Added Begin2dMode() and End2dMode() | |||
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-28 | Setting up for raylib 1.5.0 | raysan5 | |
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-21 | Review Android button inputs | raysan5 | |
| 2016-03-20 | Corrected bug on touch position | raysan5 | |
| 2016-03-20 | Understand mouse as touch in web | raysan5 | |
| 2016-03-20 | Improved windows resizing system... | raysan5 | |
| ...despite not being enabled on GLFW3 | |||
| 2016-03-17 | Improved 2D-3D drawing | Ray | |
| Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok. | |||
| 2016-03-17 | Add support for multiple gamepads on RPI | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-06 | Improved function GetKeyPressed() | raysan5 | |
| To support multiple keys (including function keys) | |||
| 2016-03-05 | Support 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-03 | Replaced tabs by spaces | Ray | |
| 2016-03-02 | Review rlglUnproject() system | raysan5 | |
