| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-11-18 | Some code tweaks | raysan5 | |
| Correcting details that pop-up when testing the different platforms | |||
| 2016-11-17 | Corrected bug on Android | raysan5 | |
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-02 | Improved gamepad support on Raspberry Pi | raysan5 | |
| 2016-11-01 | Improved gamepad support | raysan5 | |
| new function: GetGamepadAxisCount() new function: IsGamepadName() | |||
| 2016-10-31 | Comments tweaks | raysan5 | |
| 2016-10-31 | Reorganize defines check | raysan5 | |
| 2016-10-29 | Tweak to avoid warnings | raysan5 | |
| 2016-10-27 | Review gamepad inputs | raysan5 | |
| Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration | |||
| 2016-10-24 | Force threads to finish on CloseWindow() | raysan5 | |
| 2016-10-18 | Improved Android support | Ray | |
| 2016-10-17 | Some work on multiple inputs... | raysan5 | |
| - Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core | |||
| 2016-10-15 | Updated gamepad system with extra check | Ray | |
| Avoid out-of-bounds situation with button array | |||
| 2016-10-14 | Improved gamepad system | Ray | |
| - Support up to 4 gamepads - Unified system between platforms - Corrected some bugs | |||
| 2016-10-14 | Working on better gamepad support | Ray | |
| 2016-10-09 | Allow no default font loading | Ray | |
| Useful if text module is not required... | |||
| 2016-10-05 | Added flag to allow resizable window | Ray | |
| 2016-09-23 | Corrected crashing bug! | Ray | |
| When SetTargetFPS(0) app crashes horribly (division by zero) | |||
| 2016-09-12 | Review spacing formatting | raysan5 | |
| raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention | |||
| 2016-08-31 | Formatting tweaks | raysan5 | |
| 2016-08-26 | Review Android project | raysan5 | |
| 2016-08-16 | Removed useless spacing | raysan5 | |
| 2016-08-10 | Ported camera module to header-only | Ray | |
| 2016-08-06 | Redesigned gestures module to header-only | raysan5 | |
| 2016-08-06 | Updated raylib version to 1.6 | raysan5 | |
| 2016-07-26 | Corrected issue on OSX with High DPI display | raysan5 | |
| Many thanks to Marcelo Paez (paezao) | |||
| 2016-07-26 | Corrected issue with HIghDPI display on OSX | raysan5 | |
| Well, not tested yet but it should work... | |||
| 2016-07-13 | Review comments | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-26 | Get supported videomodes for fullscreen | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-25 | Unified functions: InitGraphicsDevice() | raysan5 | |
| Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics() | |||
| 2016-06-24 | Corrected issue with unclosed threads | raysan5 | |
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-16 | Added support for OpenGL 2.1 | Ray | |
| 2016-06-14 | Move Oculus Rift support to rlgl module | raysan5 | |
| 2016-06-14 | Move OpenGL extensions loading to rlgl | raysan5 | |
| 2016-06-12 | Oculus tracking correction | raysan5 | |
| 2016-06-11 | Added some comments | raysan5 | |
| 2016-06-08 | Simplified Oculus integration | raysan5 | |
| 2016-06-06 | Reorganize external libraries - BREAKING CHANGE - | Ray | |
| Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules. | |||
| 2016-06-03 | Some gestures comments tweaks... | raysan5 | |
| 2016-06-03 | Work on Oculus functionality | raysan5 | |
| Trying to find the best way to integrate Oculus support into raylib, making it easy for the user... | |||
| 2016-06-03 | Added support for Oculus Rift CV1 | Ray | |
