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2016-11-18Some code tweaksraysan5
Correcting details that pop-up when testing the different platforms
2016-11-17Corrected bug on Androidraysan5
2016-11-17Some tweaks aroundraysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-02Improved gamepad support on Raspberry Piraysan5
2016-11-01Improved gamepad supportraysan5
new function: GetGamepadAxisCount() new function: IsGamepadName()
2016-10-31Comments tweaksraysan5
2016-10-31Reorganize defines checkraysan5
2016-10-29Tweak to avoid warningsraysan5
2016-10-27Review gamepad inputsraysan5
Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration
2016-10-24Force threads to finish on CloseWindow()raysan5
2016-10-18Improved Android supportRay
2016-10-17Some work on multiple inputs...raysan5
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
2016-10-15Updated gamepad system with extra checkRay
Avoid out-of-bounds situation with button array
2016-10-14Improved gamepad systemRay
- Support up to 4 gamepads - Unified system between platforms - Corrected some bugs
2016-10-14Working on better gamepad supportRay
2016-10-09Allow no default font loadingRay
Useful if text module is not required...
2016-10-05Added flag to allow resizable windowRay
2016-09-23Corrected crashing bug!Ray
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-12Review spacing formattingraysan5
raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention
2016-08-31Formatting tweaksraysan5
2016-08-26Review Android projectraysan5
2016-08-16Removed useless spacingraysan5
2016-08-10Ported camera module to header-onlyRay
2016-08-06Redesigned gestures module to header-onlyraysan5
2016-08-06Updated raylib version to 1.6raysan5
2016-07-26Corrected issue on OSX with High DPI displayraysan5
Many thanks to Marcelo Paez (paezao)
2016-07-26Corrected issue with HIghDPI display on OSXraysan5
Well, not tested yet but it should work...
2016-07-13Review commentsraysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-26Corrected bug on stereo renderingraysan5
2016-06-26Get supported videomodes for fullscreenraysan5
2016-06-25Removed rlglInitGraphics(), integrated into rlglInit()raysan5
Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user
2016-06-25Unified functions: InitGraphicsDevice()raysan5
Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics()
2016-06-24Corrected issue with unclosed threadsraysan5
2016-06-21Add oculus simulator (in case device is not detected)raysan5
2016-06-21Simplify Oculus example...Ray
...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes...
2016-06-17Improving Oculus Rift example...Ray
Under design... looking for the easiest and most comprehensive way for the user to use VR...
2016-06-16Added support for OpenGL 2.1Ray
2016-06-14Move Oculus Rift support to rlgl moduleraysan5
2016-06-14Move OpenGL extensions loading to rlglraysan5
2016-06-12Oculus tracking correctionraysan5
2016-06-11Added some commentsraysan5
2016-06-08Simplified Oculus integrationraysan5
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules.
2016-06-03Some gestures comments tweaks...raysan5
2016-06-03Work on Oculus functionalityraysan5
Trying to find the best way to integrate Oculus support into raylib, making it easy for the user...
2016-06-03Added support for Oculus Rift CV1Ray