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2018-04-09Reviewed config.h formattingRay
Added raylib version to config
2018-04-09Init frame timming measure variablesRay
2018-04-07Refactor all #define SUPPORT_* into a config.hAhmad Fatoum
That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461).
2018-04-03Removed old codeRay San
2018-04-02Review math usage to reduce temp variablesraysan5
2018-04-02Review InitWindow() to avoid void pointerraysan5
Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02Merge pull request #508 from a3f/masterRay
Allow use of main instead of android_main
2018-04-01Merge pull request #513 from autious/masterRay
Add orthographic 3d rendering mode
2018-03-31Initialize the timer after the graphics device on desktop and web platforms. ↵Jacques Heunis
(#516) This is already the order that is used for Android. It doesn't appear to make a difference on desktop but on web using the timer before it's been initialized (by glfwInit, inside InitGraphicsDevice) causes the a long (and variable but often several seconds) sleep between the first and second frame. Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-27Move deduplicate aspect variable in begin render.Max Danielsson
Changes motivated by commentary in pull request 513
2018-03-25Add 3d orthographic projection modeMax Danielsson
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-03-16Complete review of raymath for API consistencyRay
2018-03-16Support case-insensitive extension checkRay San
2018-03-15Updated raylib dev versionRay
2018-03-15Merge pull request #482 from a3f/masterRay
raymath.h: Use C99 inline semantics
2018-03-09Added new functionsRay San
- SetWindowSize() to scale Windows in runtime - SetMouseScale() to scale mouse input, useful when rendering game to a RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-03Removed additional coderaysan5
GLFW has been updated to latest version, probably this code is not required any more due to already been integrated into library... but it needs to be tested...
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2018-02-24Revert "raymath.h: Use C99 inline semantics"Ahmad Fatoum
This reverts commit 6ffc8cb7990fb4ff40f205cb53bec797b10e48a2. and commit e4d7bbec1ef08279495ac41f5f8c4be359c58cf0. which I pushed by mistake...
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2018-02-22Corrected cursor issue for WaylandRay
2018-02-12BREAKING CHANGE: Renamed function for consistencyRay
Rename: GetHexValue() renamed to ColorToInt() Added: ColorToHSV()
2018-02-11Some reviews for Android compilationRay
2018-02-09Early-exit InitWindow if InitGraphicsDevice failsAhmad Fatoum
Otherwise we may run into LoadDefaultFont and crash in rlLoadTexture Also moves InitTimer() before InitGraphicsDevice(), to allow it to be tested even if InitWindow ultimately fails.
2018-02-08InitWindow: return false if no monitor foundAhmad Fatoum
Otherwise we run into an assertion failure inside GLFW's glfwGetVideoMode. Example: http://www.cpantesters.org/cpan/report/b4ba5894-0bdb-11e8-841e-2c60b04e1d2d This is related to #456.
2018-02-04Incremeted version to align with CMakeraysan5
2018-02-04Updated raylib versionraysan5
Note that this version is under development and could be buggy on some platforms...
2018-02-04Security check in case window initialization failsraysan5
2018-02-04Reviewed window initializationraysan5
In case graphic device could not be created it returns false instead of failing with an error tracelog (and consequently closing the program). Window initialization success could be checked with new function IsWindowReady()
2018-02-03Return false from InitWindow if glfwInit or glfwCreateWindow failsAhmad Fatoum
You can't do much with raylib if glfwInit or glfwCreateWindow fails, currently it just exits by means of TraceLog(LOG_ERROR. User code, however, might want to fall back to a text-only UI or display a warning if raylib can't be used.
2018-02-03exit(3), don't crash, when glfwCreateWindow failsAhmad Fatoum
glfwSetWindowPos was called on a NULL window, triggering an assert inside GLFW. Check for failure and exit cleanly by means of TraceLog(LOG_ERROR instead.
2018-01-26Clear fbo for drawingRay
Just in case ClearBackground() is not used after BeginTextureMode(), it clears fbo to color defined by previous ClearBackground()
2018-01-19Merge branch 'develop' into testing_uwpRay
2018-01-07Use busy wait loopRay
If not using busy wait loop, linkage with WINMM in Windows platform is required
2018-01-06Reviewed framebuffers cleaningraysan5
Issues when dealing with FBOs
2018-01-02Added function GetFileName()raysan5
Review comments
2017-12-31Reviewed text inputraysan5
2017-12-24Added function SetTraceLogTypes()raysan5
Trace log messages could be configured with this function to select wich ones are shown
2017-12-24Some formatting tweaksraysan5
2017-12-19Expose GetTime() function to usersRay San
Monotonic time since InitWindow() could be retrieved with this function.
2017-12-18Added some comments on GetTime()Ray
Reviewing GetTime() functionality
2017-12-15Manually review previous PRRay San
2017-12-14make raylib not clash with windows-headeruser
2017-12-14make GetTime available to user of libraryuser
2017-12-14compilefix for function declaration (win only)user
2017-12-14added proper define checks for png-save if it's disableduser
2017-12-10Fix typo in preprocessor macroAhmad Fatoum
2017-12-05Removed OpenAL Soft dependency on buildingRay San
OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity...
2017-12-05Change version number for developRay
Updated raylib version to 1.9-dev for development pourposes. Next raylib version is planned to implement a big amount of changes, so the version bump.