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2019-05-22Rename function to follow javascript notationRay
2019-05-22Move emscripten web shell to srcRay
2019-05-21Add config SUPPORT_SSH_KEYBOARD_RPIRay
Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care. Disabled by default.
2019-05-20Reverted change that breaks mouse on webRay
2019-05-08Remove trail spacesRay
2019-05-07Add comment tweakRay
2019-05-03Some minor commentsRay
2019-05-03Force HighDPI on macOSRay
2019-05-02Work on touch_as_mouse input -WIP-Ray
2019-05-01Corrected issue with texture renderingRay
Not sure if already corrected...
2019-05-01WARNING: Support high DPI displaysRay
This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default). Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that. This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor). The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference. Use at your own risk.
2019-04-28Review formatting to follow raylib styleraysan5
2019-04-28Fix webReece Mackie
2019-04-28Why does visual studio keep using tabs!!!Reece Mackie
2019-04-28Fix tabsReece Mackie
2019-04-28Add another UWP comment for clarityReece Mackie
2019-04-28Formatting changesReece Mackie
2019-04-28Merge branch 'master' into gamepad-reworkReece Mackie
2019-04-28Some formatting reviewraysan5
2019-04-27Fix mergeReece Mackie
2019-04-27Review UWP implementationraysan5
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27More work, UWP now supports it and deleted old gamepadsReece Mackie
2019-04-27Merge branch 'master' into gamepad-reworkReece Mackie
2019-04-27First gamepad stuffReece Mackie
2019-04-27UWP Support Overhaul (#819)Reece Mackie
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
2019-04-25Reverted HiDPI changes, they break 2D mode on HiDPI :(Ray
2019-04-25Working on HiDPI support -WIP-Ray
Trying to define a global transformation matrix to scale all content for HiDPI.
2019-04-25Renamed internal variableRay
Probably required for HiDPI support
2019-04-23WARNING: Issues on web buildingRay
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage)
2019-04-23Support custom memory management macrosRay
Users can define their custom memory management macros. NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-22Comment HiDPI window requestRay
At least until a proper solution is found!
2019-04-12FLAG not supported on web GLFW implementationRay
2019-04-12WARNING: Added GLFW hint to support hi-DPIRay
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-08Review creation yearsRay
2019-04-07Happy new year 2019ChillerDragon
2019-04-05Minor tweaksRay
2019-04-04Removed trail spacesRay
2019-03-29Added commentRay
2019-03-28Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPiBerni8k
2019-03-28RaspberryPi Keyboard input with evdevBerni8k
Based on pull request from user "DarkElvenAngel", better integrated with the current event system and enhanced with buffer to help with fast typing at low framerates.
2019-03-25Review gestures disable flagRay
2019-03-16SetWindowIcon() redesignedraysan5
Now core does not depend on textures module directly, only through text module.
2019-03-13Remove commentRay
2019-03-13REDESIGNED: GetFileNameWithoutExt()Ray
Removed possible memory leak when using this function
2019-03-12Support external config flagsRay
2019-03-04ADDED: IsWindowResized()Ray
2019-02-28Some spacing reviewRay
2019-02-28Return value in GetClipboardText()Ray
2019-02-22Change ternary operator formattingRay
2019-02-22Remove TABSRay