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2021-06-17WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729Ray
2021-06-17RENAMED: Wait() -> WaitTime()Ray
2021-06-17Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINTRay
2021-06-13Remove trail spacesRay
2021-06-11NEW CRAZY FEATURE: EVENTS AUTOMATION!Ray
https://youtu.be/3dZenkpmRzM
2021-06-10Register mouse previous positionRay
2021-06-10Review code formattingRay
2021-06-10Review some commentsRay
2021-06-10Reviewed functions descriptionRay
Replaced: Returns -> Get
2021-06-10Reviewed Input variables and commentsRay
2021-06-05Minor format tweaksraysan5
2021-06-01Update docs for supported blend modes (#1801)Marco G. Maia
2021-05-31Remove unused declarationsRay
2021-05-30note (#1797)Julianiolo
2021-05-30REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796Ray
2021-05-22Some code tweaks for consistencyRay
2021-05-14Review some VS warnings and messagesRay
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-07Convert the half sleep to a sleep that is a fraction of the target FPS ↵Jeffery Myers
(Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-05Unset CORE.Window.ready on CloseWindow (#1749)Astie Teddy
Window shouldn't be considered ready when CloseWindow has been called.
2021-05-04Expose RAYLIB_VERSION in raylib.h #1747Ray
2021-04-29Fixed bug that overrides other flagsRay
This issue prevented enabling MSAA on several platforms
2021-04-28Decoupling rlgl from platform layerRay
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-27Minor tweaksRay
2021-04-27REVIEWED: rlLoadExtensions()Ray
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-22RPI4: Improve DRM card check #1723Ray
2021-04-19Minor tweaksRay
2021-04-18Remove trailing spacesRay
2021-04-18WARNING: REDESIGNED: rlLoadExtensions() #1295Ray
Added config flag: SUPPORT_GL_DETAILS_INFO
2021-04-09Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715)Chris
- Found testing core_input_gamepad. The last axis was not drawn. - GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5 not the total number which is 6.
2021-04-09REVIEWED: GetKeyPressed() #1712Ray
2021-04-06REDESIGNED: Vr stereo modeRay
2021-04-06Reviewed Vr stereoRay
2021-04-06REDESIGNED: Vr stereo renderingRay
2021-04-06Minor comment tweaksRay
2021-04-05Update version to raylib 3.7raysan5
2021-04-04REDESIGNED: Shapes texture/rec moved to shapes moduleraysan5
2021-04-02REVIEWED: ToggleFullscreen() on web #1241raysan5
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call). Also removed several useless related callbacks.
2021-04-02Review compress/decompress logsraysan5
2021-04-01Review libc dependencyraysan5
2021-04-01Remove trailing spacesraysan5
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31Review code formattingraysan5
2021-03-28ADDED: LoadShaderFromMemory() #1690raysan5
2021-03-25WARNING: BREAKING: rlgl redesign -WIP-Ray
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: - [models] OpenGL 1.1 mesh rendering: DrawMesh() - [models] Mesh Instancing: DrawMeshInstanced() - [models] Stereo rendering: DrawMesh() - [models] GL_FLOAT, GL_UNSIGNED_INT exposed - [models] GenMeshCustom() - [rlgl] GenTexture*() functions removal?
2021-03-24Reviewed DrawFPS() commentRay
2021-03-22WARNING: BREAKING: REDESIGNED: rlgl moduleRay
- Many functions renamed to follow rl*() convention - Some internal functions exposed in the API - Some functionality moved to other modules - Reorganized all functions by categories - Make sure it keeps working with OpenGL 1.1 and 2.1
2021-03-21WARNING: BREAKING: rlgl module redesign -WIP-Ray
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
2021-03-20Corrected issue with HighDPI on macOSRay
2021-03-20Review HighDPI macOS support #1510Ray