| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-17 | WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729 | Ray | |
| 2021-06-17 | RENAMED: Wait() -> WaitTime() | Ray | |
| 2021-06-17 | Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT | Ray | |
| 2021-06-13 | Remove trail spaces | Ray | |
| 2021-06-11 | NEW CRAZY FEATURE: EVENTS AUTOMATION! | Ray | |
| https://youtu.be/3dZenkpmRzM | |||
| 2021-06-10 | Register mouse previous position | Ray | |
| 2021-06-10 | Review code formatting | Ray | |
| 2021-06-10 | Review some comments | Ray | |
| 2021-06-10 | Reviewed functions description | Ray | |
| Replaced: Returns -> Get | |||
| 2021-06-10 | Reviewed Input variables and comments | Ray | |
| 2021-06-05 | Minor format tweaks | raysan5 | |
| 2021-06-01 | Update docs for supported blend modes (#1801) | Marco G. Maia | |
| 2021-05-31 | Remove unused declarations | Ray | |
| 2021-05-30 | note (#1797) | Julianiolo | |
| 2021-05-30 | REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796 | Ray | |
| 2021-05-22 | Some code tweaks for consistency | Ray | |
| 2021-05-14 | Review some VS warnings and messages | Ray | |
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-07 | Convert the half sleep to a sleep that is a fraction of the target FPS ↵ | Jeffery Myers | |
| (Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-05 | Unset CORE.Window.ready on CloseWindow (#1749) | Astie Teddy | |
| Window shouldn't be considered ready when CloseWindow has been called. | |||
| 2021-05-04 | Expose RAYLIB_VERSION in raylib.h #1747 | Ray | |
| 2021-04-29 | Fixed bug that overrides other flags | Ray | |
| This issue prevented enabling MSAA on several platforms | |||
| 2021-04-28 | Decoupling rlgl from platform layer | Ray | |
| Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL) | |||
| 2021-04-27 | Minor tweaks | Ray | |
| 2021-04-27 | REVIEWED: rlLoadExtensions() | Ray | |
| On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system. | |||
| 2021-04-22 | RPI4: Improve DRM card check #1723 | Ray | |
| 2021-04-19 | Minor tweaks | Ray | |
| 2021-04-18 | Remove trailing spaces | Ray | |
| 2021-04-18 | WARNING: REDESIGNED: rlLoadExtensions() #1295 | Ray | |
| Added config flag: SUPPORT_GL_DETAILS_INFO | |||
| 2021-04-09 | Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715) | Chris | |
| - Found testing core_input_gamepad. The last axis was not drawn. - GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5 not the total number which is 6. | |||
| 2021-04-09 | REVIEWED: GetKeyPressed() #1712 | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo mode | Ray | |
| 2021-04-06 | Reviewed Vr stereo | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo rendering | Ray | |
| 2021-04-06 | Minor comment tweaks | Ray | |
| 2021-04-05 | Update version to raylib 3.7 | raysan5 | |
| 2021-04-04 | REDESIGNED: Shapes texture/rec moved to shapes module | raysan5 | |
| 2021-04-02 | REVIEWED: ToggleFullscreen() on web #1241 | raysan5 | |
| After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call). Also removed several useless related callbacks. | |||
| 2021-04-02 | Review compress/decompress logs | raysan5 | |
| 2021-04-01 | Review libc dependency | raysan5 | |
| 2021-04-01 | Remove trailing spaces | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | Review code formatting | raysan5 | |
| 2021-03-28 | ADDED: LoadShaderFromMemory() #1690 | raysan5 | |
| 2021-03-25 | WARNING: BREAKING: rlgl redesign -WIP- | Ray | |
| rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: - [models] OpenGL 1.1 mesh rendering: DrawMesh() - [models] Mesh Instancing: DrawMeshInstanced() - [models] Stereo rendering: DrawMesh() - [models] GL_FLOAT, GL_UNSIGNED_INT exposed - [models] GenMeshCustom() - [rlgl] GenTexture*() functions removal? | |||
| 2021-03-24 | Reviewed DrawFPS() comment | Ray | |
| 2021-03-22 | WARNING: BREAKING: REDESIGNED: rlgl module | Ray | |
| - Many functions renamed to follow rl*() convention - Some internal functions exposed in the API - Some functionality moved to other modules - Reorganized all functions by categories - Make sure it keeps working with OpenGL 1.1 and 2.1 | |||
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | Corrected issue with HighDPI on macOS | Ray | |
| 2021-03-20 | Review HighDPI macOS support #1510 | Ray | |
