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2016-02-03Some formating tweaksRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-25Move Light struct to exampleraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Try to implement GLAD supportraysan5
2016-01-21Move extensions loading to core moduleraysan5
2016-01-20Adapted raymath as single header libraryraysan5
Added support for single header implementation and also inline functions support
2016-01-18Note on RPI inputsraysan5
2016-01-13Corrected some float valuesraysan5
2016-01-11Added world to screen conversionvictorfisac
- Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header.
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency
2016-01-07Implemented ray trace from mouse positionvictorfisac
- Fixed GetMouseRay() function. - rlglUnproject() unused.
2016-01-06Simplified MatrixMultiply() functionraysan5
2016-01-05Added some comments and fixed spacesvictorfisac
2016-01-05Fixed Android lock screen bugvictorfisac
- Fixed Android locking screen bug. OnDestroy() was called when locking screen. - Power button input must be handled by OS. - AndroidManifest.xml is affected by configChanges="screenSize". - Updated library header for android template.
2016-01-04Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-04Add Android physic buttons input detectionvictorfisac
- Added functions for detect when pressed, during down and when released. - Added defines for back, menu, volume up and down button numbers.
2016-01-04Matrix variables renamingraysan5
2016-01-04Added functionality: Storage valuesraysan5
Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue()
2016-01-03Reviewed Android inputs and gestures systemraysan5
Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review)
2015-12-30Some tweaks and details reviewraysan5
2015-12-14Added BeginDrawingEx()raysan5
BeginDrawing() function with extended parameters
2015-10-30Moved gestures touch functionality back to coreRay
Required gestures module when compiling for Android and Web
2015-10-21Feature: On desktop, center window on screenRay San
2015-10-06Reviewed some comments and WritePNG()raysan5
2015-09-02Added some commentsraysan5
2015-09-02Reviewed to work on Raspberry Piraysan5
[rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi
2015-08-29Small code tweaksraysan5
2015-08-28Small tweaksraysan5
2015-08-27Some bugs corrected and trying to implement 3d pickingraysan5
2015-08-10Depth buffer configurationRay
2015-08-07Added MSAA 4X support for EGL contextsraysan5
2015-07-29Decoupled some modules: audio, camera, gesturesraysan5
Added window drop files support
2015-07-13Move shaders functions to module rlglraysan5
Shader functionality owns to rlgl, not core module
2015-07-05Corrected bug on GetHexValue() functionraysan5
2015-06-16Updated postpro shaders systemraysan5
2015-05-21Added extensions check on rlglInit() and moreraysan5
Corrected shader version depending on OGL version Corrected bug in gestures module
2015-05-11raymath module review and other changesraysan5
Complete review of matrix rotation math Check compressed textures support WIP: LoadImageFromData()
2015-05-04Big batch of changes, check description:raysan5
- Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed)
2015-04-22Corrected input bugraysan5
2015-04-22Corrected some bugs and warningsraysan5
2015-04-22Added Gestures System for Android and WebMarc Palau
2015-04-06Big batch of changes! Check description:raysan5
Support multiple texture formats (uncompressed and compressed) Postprocessing shaders support Model struct redefined and improved Extended loading functions for Textures and Models Simplified functions: DrawPlane(), DrawQuad() Deleted functions: DrawPlaneEx(), DrawGizmoEx() Now Text module only depends on Textures module Shapes: Reviewed functions to low lines/triangles usage Removed useless tabs and spaces around code
2015-03-02Changes integration (some WIP, view details)Marc Palau
Corrected GetMouseWheelMove() Corrected camera system Reviewed cubicmap resolution (collision detection) Added QuaternionTransform() WIP: Raycast system (not working) WIP: Reviewing axis-angle rotations...
2015-03-01Redesign shader system and moreraysan5
Shader system has been completely redesigned Added support for multiple texture color modes
2015-02-26Renamed some functionsraysan5