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2021-07-03Review some commentsraysan5
2021-07-03Update core.craysan5
2021-07-03Review variables initializationraysan5
2021-07-01Minor tweaksraysan5
2021-06-30Remove trailing spacesraysan5
2021-06-29Fix DecompressData() pointer issue (#1856)masterex1000
2021-06-29Review issue with pointer #1854raysan5
2021-06-28Reviewed commentsraysan5
2021-06-26Minor tweaks to follow code conventionsRay
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25REVIEWED: LoadShader() and default locationsRay
Reviewed locations descriptions
2021-06-24fix to LoadShaderFromMemory (#1851)Ruminant
- the shader.locs now match the LoadShader function Without this change, the lighting sample looks incorrect when using LoadShaderFromMemory Co-authored-by: Ruminant <[email protected]>
2021-06-24REVIEWED: `CORE.Storage.basePath`Ray
Simplified some code
2021-06-24REVIEWED: WaitTime() #1841Ray
Avoid global variables dependency, now the function is self-contained.
2021-06-23Allow SetWindowSize() on web (#1847)Nikhilesh S
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-22Review and un-expose InitTimer()Ray
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22Formatting reviewRay
2021-06-22Add support for resizing Emscripten canvas (#1840)Sky
2021-06-21Review GetFPS()Ray
2021-06-21core: added `GetMouseDelta()` (#1832)Adrian Guerrero Vera
* core: added `GetMouseDelta()` Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function. Returns a Vector2 with the difference between the current and previous position of the mouse in a frame. Useful for creating camera scrolling, among others. * Added changes noted by raysan
2021-06-17RENAMED: `SwapBuffers()` -> `SwapScreenBuffer()`Ray
Avoid possible symbol collisions
2021-06-17WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729Ray
2021-06-17RENAMED: Wait() -> WaitTime()Ray
2021-06-17Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINTRay
2021-06-13Remove trail spacesRay
2021-06-11NEW CRAZY FEATURE: EVENTS AUTOMATION!Ray
https://youtu.be/3dZenkpmRzM
2021-06-10Register mouse previous positionRay
2021-06-10Review code formattingRay
2021-06-10Review some commentsRay
2021-06-10Reviewed functions descriptionRay
Replaced: Returns -> Get
2021-06-10Reviewed Input variables and commentsRay
2021-06-05Minor format tweaksraysan5
2021-06-01Update docs for supported blend modes (#1801)Marco G. Maia
2021-05-31Remove unused declarationsRay
2021-05-30note (#1797)Julianiolo
2021-05-30REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796Ray
2021-05-22Some code tweaks for consistencyRay
2021-05-14Review some VS warnings and messagesRay
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-07Convert the half sleep to a sleep that is a fraction of the target FPS ↵Jeffery Myers
(Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-05Unset CORE.Window.ready on CloseWindow (#1749)Astie Teddy
Window shouldn't be considered ready when CloseWindow has been called.
2021-05-04Expose RAYLIB_VERSION in raylib.h #1747Ray
2021-04-29Fixed bug that overrides other flagsRay
This issue prevented enabling MSAA on several platforms
2021-04-28Decoupling rlgl from platform layerRay
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
2021-04-27Minor tweaksRay
2021-04-27REVIEWED: rlLoadExtensions()Ray
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
2021-04-22RPI4: Improve DRM card check #1723Ray
2021-04-19Minor tweaksRay
2021-04-18Remove trailing spacesRay