| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-03 | Review some comments | raysan5 | |
| 2021-07-03 | Update core.c | raysan5 | |
| 2021-07-03 | Review variables initialization | raysan5 | |
| 2021-07-01 | Minor tweaks | raysan5 | |
| 2021-06-30 | Remove trailing spaces | raysan5 | |
| 2021-06-29 | Fix DecompressData() pointer issue (#1856) | masterex1000 | |
| 2021-06-29 | Review issue with pointer #1854 | raysan5 | |
| 2021-06-28 | Reviewed comments | raysan5 | |
| 2021-06-26 | Minor tweaks to follow code conventions | Ray | |
| 2021-06-25 | WARNING: REVIEWED: Default shader uniform names | Ray | |
| When a shader is loaded, by default, several locations are tried to be set automatically. | |||
| 2021-06-25 | REVIEWED: LoadShader() and default locations | Ray | |
| Reviewed locations descriptions | |||
| 2021-06-24 | fix to LoadShaderFromMemory (#1851) | Ruminant | |
| - the shader.locs now match the LoadShader function Without this change, the lighting sample looks incorrect when using LoadShaderFromMemory Co-authored-by: Ruminant <[email protected]> | |||
| 2021-06-24 | REVIEWED: `CORE.Storage.basePath` | Ray | |
| Simplified some code | |||
| 2021-06-24 | REVIEWED: WaitTime() #1841 | Ray | |
| Avoid global variables dependency, now the function is self-contained. | |||
| 2021-06-23 | Allow SetWindowSize() on web (#1847) | Nikhilesh S | |
| 2021-06-23 | Review BeginTextureMode() usage | Ray | |
| Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen) | |||
| 2021-06-22 | Review and un-expose InitTimer() | Ray | |
| Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL | |||
| 2021-06-22 | Formatting review | Ray | |
| 2021-06-22 | Add support for resizing Emscripten canvas (#1840) | Sky | |
| 2021-06-21 | Review GetFPS() | Ray | |
| 2021-06-21 | core: added `GetMouseDelta()` (#1832) | Adrian Guerrero Vera | |
| * core: added `GetMouseDelta()` Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function. Returns a Vector2 with the difference between the current and previous position of the mouse in a frame. Useful for creating camera scrolling, among others. * Added changes noted by raysan | |||
| 2021-06-17 | RENAMED: `SwapBuffers()` -> `SwapScreenBuffer()` | Ray | |
| Avoid possible symbol collisions | |||
| 2021-06-17 | WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729 | Ray | |
| 2021-06-17 | RENAMED: Wait() -> WaitTime() | Ray | |
| 2021-06-17 | Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT | Ray | |
| 2021-06-13 | Remove trail spaces | Ray | |
| 2021-06-11 | NEW CRAZY FEATURE: EVENTS AUTOMATION! | Ray | |
| https://youtu.be/3dZenkpmRzM | |||
| 2021-06-10 | Register mouse previous position | Ray | |
| 2021-06-10 | Review code formatting | Ray | |
| 2021-06-10 | Review some comments | Ray | |
| 2021-06-10 | Reviewed functions description | Ray | |
| Replaced: Returns -> Get | |||
| 2021-06-10 | Reviewed Input variables and comments | Ray | |
| 2021-06-05 | Minor format tweaks | raysan5 | |
| 2021-06-01 | Update docs for supported blend modes (#1801) | Marco G. Maia | |
| 2021-05-31 | Remove unused declarations | Ray | |
| 2021-05-30 | note (#1797) | Julianiolo | |
| 2021-05-30 | REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796 | Ray | |
| 2021-05-22 | Some code tweaks for consistency | Ray | |
| 2021-05-14 | Review some VS warnings and messages | Ray | |
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-07 | Convert the half sleep to a sleep that is a fraction of the target FPS ↵ | Jeffery Myers | |
| (Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-05 | Unset CORE.Window.ready on CloseWindow (#1749) | Astie Teddy | |
| Window shouldn't be considered ready when CloseWindow has been called. | |||
| 2021-05-04 | Expose RAYLIB_VERSION in raylib.h #1747 | Ray | |
| 2021-04-29 | Fixed bug that overrides other flags | Ray | |
| This issue prevented enabling MSAA on several platforms | |||
| 2021-04-28 | Decoupling rlgl from platform layer | Ray | |
| Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL) | |||
| 2021-04-27 | Minor tweaks | Ray | |
| 2021-04-27 | REVIEWED: rlLoadExtensions() | Ray | |
| On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system. | |||
| 2021-04-22 | RPI4: Improve DRM card check #1723 | Ray | |
| 2021-04-19 | Minor tweaks | Ray | |
| 2021-04-18 | Remove trailing spaces | Ray | |
