| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-13 | Fix Android multi-touch (#1869) | Humberto Yeverino Jr | |
| 2021-07-09 | WARNING on emscripten_set_fullscreenchange_callback() | raysan5 | |
| 2021-07-09 | Minor tweaks and comments | raysan5 | |
| 2021-07-06 | REVIEWED: RPI: Keyboard stdin input #1769 | raysan5 | |
| 2021-07-06 | Minor tweaks on DRM system | raysan5 | |
| 2021-07-05 | Review formatting | raysan5 | |
| 2021-07-05 | WARNING: BREAKING: REMOVED PLATFORM_UWP support | raysan5 | |
| After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles. | |||
| 2021-07-03 | Review some comments | raysan5 | |
| 2021-07-03 | Update core.c | raysan5 | |
| 2021-07-03 | Review variables initialization | raysan5 | |
| 2021-07-01 | Minor tweaks | raysan5 | |
| 2021-06-30 | Remove trailing spaces | raysan5 | |
| 2021-06-29 | Fix DecompressData() pointer issue (#1856) | masterex1000 | |
| 2021-06-29 | Review issue with pointer #1854 | raysan5 | |
| 2021-06-28 | Reviewed comments | raysan5 | |
| 2021-06-26 | Minor tweaks to follow code conventions | Ray | |
| 2021-06-25 | WARNING: REVIEWED: Default shader uniform names | Ray | |
| When a shader is loaded, by default, several locations are tried to be set automatically. | |||
| 2021-06-25 | REVIEWED: LoadShader() and default locations | Ray | |
| Reviewed locations descriptions | |||
| 2021-06-24 | fix to LoadShaderFromMemory (#1851) | Ruminant | |
| - the shader.locs now match the LoadShader function Without this change, the lighting sample looks incorrect when using LoadShaderFromMemory Co-authored-by: Ruminant <[email protected]> | |||
| 2021-06-24 | REVIEWED: `CORE.Storage.basePath` | Ray | |
| Simplified some code | |||
| 2021-06-24 | REVIEWED: WaitTime() #1841 | Ray | |
| Avoid global variables dependency, now the function is self-contained. | |||
| 2021-06-23 | Allow SetWindowSize() on web (#1847) | Nikhilesh S | |
| 2021-06-23 | Review BeginTextureMode() usage | Ray | |
| Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen) | |||
| 2021-06-22 | Review and un-expose InitTimer() | Ray | |
| Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL | |||
| 2021-06-22 | Formatting review | Ray | |
| 2021-06-22 | Add support for resizing Emscripten canvas (#1840) | Sky | |
| 2021-06-21 | Review GetFPS() | Ray | |
| 2021-06-21 | core: added `GetMouseDelta()` (#1832) | Adrian Guerrero Vera | |
| * core: added `GetMouseDelta()` Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function. Returns a Vector2 with the difference between the current and previous position of the mouse in a frame. Useful for creating camera scrolling, among others. * Added changes noted by raysan | |||
| 2021-06-17 | RENAMED: `SwapBuffers()` -> `SwapScreenBuffer()` | Ray | |
| Avoid possible symbol collisions | |||
| 2021-06-17 | WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729 | Ray | |
| 2021-06-17 | RENAMED: Wait() -> WaitTime() | Ray | |
| 2021-06-17 | Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINT | Ray | |
| 2021-06-13 | Remove trail spaces | Ray | |
| 2021-06-11 | NEW CRAZY FEATURE: EVENTS AUTOMATION! | Ray | |
| https://youtu.be/3dZenkpmRzM | |||
| 2021-06-10 | Register mouse previous position | Ray | |
| 2021-06-10 | Review code formatting | Ray | |
| 2021-06-10 | Review some comments | Ray | |
| 2021-06-10 | Reviewed functions description | Ray | |
| Replaced: Returns -> Get | |||
| 2021-06-10 | Reviewed Input variables and comments | Ray | |
| 2021-06-05 | Minor format tweaks | raysan5 | |
| 2021-06-01 | Update docs for supported blend modes (#1801) | Marco G. Maia | |
| 2021-05-31 | Remove unused declarations | Ray | |
| 2021-05-30 | note (#1797) | Julianiolo | |
| 2021-05-30 | REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796 | Ray | |
| 2021-05-22 | Some code tweaks for consistency | Ray | |
| 2021-05-14 | Review some VS warnings and messages | Ray | |
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-07 | Convert the half sleep to a sleep that is a fraction of the target FPS ↵ | Jeffery Myers | |
| (Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-05 | Unset CORE.Window.ready on CloseWindow (#1749) | Astie Teddy | |
| Window shouldn't be considered ready when CloseWindow has been called. | |||
| 2021-05-04 | Expose RAYLIB_VERSION in raylib.h #1747 | Ray | |
