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2021-07-13Fix Android multi-touch (#1869)Humberto Yeverino Jr
2021-07-09WARNING on emscripten_set_fullscreenchange_callback()raysan5
2021-07-09Minor tweaks and commentsraysan5
2021-07-06REVIEWED: RPI: Keyboard stdin input #1769raysan5
2021-07-06Minor tweaks on DRM systemraysan5
2021-07-05Review formattingraysan5
2021-07-05WARNING: BREAKING: REMOVED PLATFORM_UWP supportraysan5
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-03Review some commentsraysan5
2021-07-03Update core.craysan5
2021-07-03Review variables initializationraysan5
2021-07-01Minor tweaksraysan5
2021-06-30Remove trailing spacesraysan5
2021-06-29Fix DecompressData() pointer issue (#1856)masterex1000
2021-06-29Review issue with pointer #1854raysan5
2021-06-28Reviewed commentsraysan5
2021-06-26Minor tweaks to follow code conventionsRay
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25REVIEWED: LoadShader() and default locationsRay
Reviewed locations descriptions
2021-06-24fix to LoadShaderFromMemory (#1851)Ruminant
- the shader.locs now match the LoadShader function Without this change, the lighting sample looks incorrect when using LoadShaderFromMemory Co-authored-by: Ruminant <[email protected]>
2021-06-24REVIEWED: `CORE.Storage.basePath`Ray
Simplified some code
2021-06-24REVIEWED: WaitTime() #1841Ray
Avoid global variables dependency, now the function is self-contained.
2021-06-23Allow SetWindowSize() on web (#1847)Nikhilesh S
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-22Review and un-expose InitTimer()Ray
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22Formatting reviewRay
2021-06-22Add support for resizing Emscripten canvas (#1840)Sky
2021-06-21Review GetFPS()Ray
2021-06-21core: added `GetMouseDelta()` (#1832)Adrian Guerrero Vera
* core: added `GetMouseDelta()` Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function. Returns a Vector2 with the difference between the current and previous position of the mouse in a frame. Useful for creating camera scrolling, among others. * Added changes noted by raysan
2021-06-17RENAMED: `SwapBuffers()` -> `SwapScreenBuffer()`Ray
Avoid possible symbol collisions
2021-06-17WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729Ray
2021-06-17RENAMED: Wait() -> WaitTime()Ray
2021-06-17Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINTRay
2021-06-13Remove trail spacesRay
2021-06-11NEW CRAZY FEATURE: EVENTS AUTOMATION!Ray
https://youtu.be/3dZenkpmRzM
2021-06-10Register mouse previous positionRay
2021-06-10Review code formattingRay
2021-06-10Review some commentsRay
2021-06-10Reviewed functions descriptionRay
Replaced: Returns -> Get
2021-06-10Reviewed Input variables and commentsRay
2021-06-05Minor format tweaksraysan5
2021-06-01Update docs for supported blend modes (#1801)Marco G. Maia
2021-05-31Remove unused declarationsRay
2021-05-30note (#1797)Julianiolo
2021-05-30REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796Ray
2021-05-22Some code tweaks for consistencyRay
2021-05-14Review some VS warnings and messagesRay
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-07Convert the half sleep to a sleep that is a fraction of the target FPS ↵Jeffery Myers
(Default 95%) to reduce CPU use. (#1756) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-05Unset CORE.Window.ready on CloseWindow (#1749)Astie Teddy
Window shouldn't be considered ready when CloseWindow has been called.
2021-05-04Expose RAYLIB_VERSION in raylib.h #1747Ray