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path: root/src/external/glfw/include/GLFW/glfw3native.h
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2019-04-22Update GLFW to 3.3.1Ray
2019-01-08glfw: Update GLFW to current masterAhmad Fatoum
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665.
2018-10-08Corrected issue with dirent.h inclusion...Ray
...and MacOSX OBJC types definition...
2018-10-08Avoid multiple gl.h inclusionsRay
Expose native Cocoa Window again...
2018-10-08Multiple changes, check descriptionRay
REVIEW: Reorganized global variables for consistency ADDED: GetWindowHandle() to get native window handle ADDED: GetDirectoryFiles() to get files list for a DIR
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms