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WARNING: This could be a BREAKING CHANGE for some platforms! I'm afraid something could be wrong on `rglfw.c` module.
To be able to compile on Windows I had to modify `glfw/src/platform.c` line 74. I couldn't manage to compile without that change, help is welcome!
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* Win32: resolve some symbols re-definition of windows.h in glfw3native.h
This reflects GLFW's fix: https://github.com/glfw/glfw/issues/1348
This enables to build with a external GLFW containing the
following fix:
* https://github.com/glfw/glfw/commit/05f6c13d119ea2662c97527d2421fb4cffd3dbfc
Currently, glfw3native.h of the internal GLFW is customized at
https://github.com/raysan5/raylib/commit/2feea87b616292b5bce4454a42c2d048f1cce7d8
This fix is compatible with the current customized glfw3native.h.
This fix enables us to update it to the latest and remove the
customization.
* Win32: remove unneeded typedef
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WARNING: Some CMake files not changed
WARNING: glfw_native.h contains custom changes
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glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.
Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.
Fixes #655 and #665.
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...and MacOSX OBJC types definition...
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Expose native Cocoa Window again...
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REVIEW: Reorganized global variables for consistency
ADDED: GetWindowHandle() to get native window handle
ADDED: GetDirectoryFiles() to get files list for a DIR
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We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
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Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
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Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
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