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2021-06-22Fix missing fclose in tinyobj loader (#1842)Guillaume DEVOILLE
Missing fclose in tinyobj loader.
2021-06-08Update GLFW to latest version #1817Ray
2021-04-27Disable raylib codeRay
2021-04-14Update external librariesRay
2021-04-06added import in order for alloca to work on macos (#1710)Saikyun
2021-04-06Update miniaudio.hRay
2021-04-05Update to the xm player routine and support functionalities (#1701)m4ntr0n1c
* Update jar_xm.h Major bug fixes and refactoring * Update jar_xm.h update to version 0.31
2021-03-28REVIEWED: tinyobjloader #1568raysan5
2021-03-21Reverting align change #1658Ray
2021-03-20Fixed possible issue with memory alignment #1658Ray
2021-03-12Minor tweak to avoid warningRay
2021-03-09Update miniaudio.hRay
2021-02-14[raudio] Fix load and unload issues with Music (#1588)Chris
* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes - Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to be wav. * Fix memory issues with LoadMusicStream and UnloadMusicStream - Set ctxType and ctxData even if the format fails to load. - Set ctxData to NULL if it fails and check for null inside UnloadMusicStream. - Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior. - Add NULL check when unloading xm file.
2021-02-05Update miniaudio to v0.10.32 #1562raysan5
2021-01-12Update miniaudio to v0.10.30 #1518Ray
2021-01-12REDESIGN: Compresion APIRay
Now it compresses/decompresses valid DEFLATE streams instead of zlib streams. It uses the minimal and efficient libraries: sdefl/sinfl.
2021-01-02Update mappings.h in glfw using GenerateMappings.cmake (#1505)Chris
2020-12-02Update CMakeLists.txtRay
2020-12-01Update CMakeLists.txtRay
2020-11-30Updated GLFW to latest 3.4 (github master - 16Nov2020)Ray
WARNING: Some CMake files not changed WARNING: glfw_native.h contains custom changes
2020-11-21Reverted to previous working version #1434Ray
2020-11-20REPLACED: rgif.h by msf_gif.hRay
The improvement in performance is considerable!
2020-11-17Update to latest tiniobjloaderRay
WARNING: OBJ loading is broken at this point...
2020-11-15Updated tinyobjloaderraysan5
2020-11-15Update tinyobj_loader_c.hraysan5
2020-11-15Update tinyobj_loader_c.hraysan5
2020-11-15Updated stb_image v2.26 and stb_image_write v1.15raysan5
2020-11-15Update cgltf.hraysan5
v1.8
2020-11-15Update audio libraries #1423raysan5
miniaudio -> v0.10.25 dr_wav -> v0.12.14 dr_mp3 -> v0.6.19 dr_flac -> v0.12.22
2020-10-10Updated miniaudio #1402raysan5
2020-10-08allow for multiple materials in obj files (#1408)chriscamacho
* allow for multiple materials in obj files also fix obj_loader hash map issues * minor fix for warning Co-authored-by: codifies <[email protected]>
2020-09-26Added new GIF recording library (not used yet)raysan5
2020-09-19Updated joystick mappings with latest version of gamecontrollerdb (executed ↵coderoth
GenerateMappings.cmake), so that raylib can identify more joysticks (#1381)
2020-09-13Update cgltf library to v1.7Ray
2020-08-30Update miniaudio to version 0.10.18raysan5
2020-07-14Update miniaudio to v0.10.14raysan5
2020-07-13Updated miniaudio to v0.10.13, fixes emscripten compilation error (#1306)Random
2020-07-10Update miniaudio to v0.10.12, solves #1288raysan5
2020-05-23Update dr_wav.hraysan5
2020-04-07Delete .gitignoreraysan5
2020-04-07Review Android pieplineraysan5
- Removed generate_android_toolchain, since version r21 AndroidNDK it's the toolchain - Removed external lib native_app_glue, provided by AndroidNDK
2020-04-07Remove ANGLE projectraysan5
Actually, project just adds 50MB of ANGLE libraries not related to raylib. Also reviewed UWP project to consume ANGLE from the NuGet package.
2020-02-19Update miniaudio.hRay
2020-02-17Comment fprintf() callsRay
2020-02-13Update miniaudio.hRay
2020-02-10[raudio] Update to latest miniaudio 0.10raysan5
2020-02-06Update GLFW to latest masterRay
2020-02-06Update external librariesRay
2020-02-04Update to miniaudio 0.10 (#1092)David Reid
* Update to miniaudio 0.10 This replaces the old ma_pcm_converter with ma_data_converter. At this time of this commit, miniaudio 0.10 is still in the testing phase. To make it easier to update miniaudio.h during this period, I've temporarily moved the @raysan5 Win32 customizations to raudio.c because there may be quite a few updates to miniaudio.h during this time. * Use miniaudio's built-in volume control.
2020-01-28Some tweaksRay