| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-20 | Support DYNAMIC_DRAW mesh loading | raysan5 | |
| 2016-05-18 | Reorganize data for consistency | raysan5 | |
| 2016-05-10 | Code tweak | raysan5 | |
| 2016-05-10 | Added support for indexed mesh data | raysan5 | |
| 2016-05-09 | Added reference | Ray | |
| 2016-05-09 | First implementation of MTL loading | Ray | |
| Not tested yet | |||
| 2016-05-09 | Added MTL loading info | Ray | |
| 2016-05-08 | Improved vertex attribs support for models | Ray | |
| 2016-05-08 | Improved mesh support | raysan5 | |
| Depending on mesh data, it can be loaded and default vertex attribute location points are set, including colors, tangents and texcoords2 | |||
| 2016-05-07 | Library redesign to accomodate materials system | raysan5 | |
| 2016-04-03 | Some code simplifications | raysan5 | |
| 2016-03-27 | Corrected bug on bounding box | raysan5 | |
| if mesh is not loaded properly it breaks the game! | |||
| 2016-03-27 | Corrected bug and comments on model unloading | raysan5 | |
| 2016-03-06 | Redesign to use Material type -IN PROGRESS- | raysan5 | |
| Requires Shader access functions review | |||
| 2016-03-05 | Split mesh generation from model loading | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-01 | Updated BoundingBox collision detections | raysan5 | |
| 2016-03-01 | Added color to DrawBoundigBox() | raysan5 | |
| 2016-03-01 | Adjust buffers usage | raysan5 | |
| - Removed DrawQuad() function - DrawBillboard() uses DrawBillboardRec() - DrawPlane() uses RL_TRIANGLES - DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses only TRIANGLES buffers. | |||
| 2016-03-01 | Do not free model mesh | raysan5 | |
| 2016-02-12 | Reviewed code TODOs | raysan5 | |
| 2016-02-11 | Improved LoadHeightmap() | raysan5 | |
| 2016-02-02 | Functions parameters reorganize: Axis and Angle | Ray | |
| sin(), cos() functions cached and replaced by float c99 versions sinf(), cos() | |||
| 2016-01-25 | Added bounding box calculation | raysan5 | |
| 2016-01-23 | Some code tweaks | raysan5 | |
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-19 | Added some functions (incomplete) | raysan5 | |
| 2016-01-18 | Rename VertexData struct to Mesh | raysan5 | |
| Reviewed vertex type variables | |||
| 2016-01-13 | Corrected some float values | raysan5 | |
| 2016-01-07 | Added collision check between ray and box | victorfisac | |
| - Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected). | |||
| 2015-12-30 | Some tweaks and details review | raysan5 | |
| 2015-12-21 | Added new matrix location points and extra functions | victorfisac | |
| - New model and view transformation matrix added, useful for shaders. Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility. - New extra function added DrawModelWiresEx() to set a rotation and scale transformations to a wire model drawing. - Other writing and little audio.c bug fixed. | |||
| 2015-11-05 | Variables initialization | Ray | |
| 2015-09-02 | Corrected crazy bug about model textures | raysan5 | |
| On OpenGL ES it was set to use GL_CLAMP_TO_EDGE wrap mode for textures. On LoadOBJ() texture coordinates were wrongly Y-flipped | |||
| 2015-09-02 | Reviewed to work on Raspberry Pi | raysan5 | |
| [rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi | |||
| 2015-08-05 | Added trace log for data unloading | Ray | |
| 2015-08-03 | Added security check if file not found | raysan5 | |
| 2015-07-29 | Replaced old mail by twitter user | raysan5 | |
| 2015-07-13 | Added some functions and renamed some others | raysan5 | |
| Added: - LoadImageRaw() - ImageCopy() Renamed: - GetPixelData() -> GetImageData() | |||
| 2015-06-18 | Corrected bug on UnloadModel() | raysan5 | |
| 2015-06-16 | Updated postpro shaders system | raysan5 | |
| 2015-06-02 | Improved ResolveCollisionCubicmap() | raysan5 | |
| Now it supports multiple maps one next to the other | |||
| 2015-05-04 | Big batch of changes, check description: | raysan5 | |
| - Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed) | |||
| 2015-04-13 | WIP on shaders and textures | raysan5 | |
| Moved functions: LoadShader(), UnloadShader() Add support for PVR textures compressed/uncompressed WIP: Detect available extensions for compressed textures | |||
| 2015-04-06 | Big batch of changes! Check description: | raysan5 | |
| Support multiple texture formats (uncompressed and compressed) Postprocessing shaders support Model struct redefined and improved Extended loading functions for Textures and Models Simplified functions: DrawPlane(), DrawQuad() Deleted functions: DrawPlaneEx(), DrawGizmoEx() Now Text module only depends on Textures module Shapes: Reviewed functions to low lines/triangles usage Removed useless tabs and spaces around code | |||
| 2015-03-02 | Changes integration (some WIP, view details) | Marc Palau | |
| Corrected GetMouseWheelMove() Corrected camera system Reviewed cubicmap resolution (collision detection) Added QuaternionTransform() WIP: Raycast system (not working) WIP: Reviewing axis-angle rotations... | |||
| 2015-03-01 | Redesign shader system and more | raysan5 | |
| Shader system has been completely redesigned Added support for multiple texture color modes | |||
| 2015-02-26 | Renamed some functions | raysan5 | |
| 2015-02-09 | Corrected camera system | Marc Palau | |
