| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-12-28 | Minor tweaks | raysan5 | |
| 2017-12-20 | Updated copyright year | Ray San | |
| 2017-10-19 | Updated raylib VS2015 project | Ray San | |
| 2017-09-18 | Added mesh generation functions | raysan5 | |
| 2017-09-02 | Testing shapes generation using additional library | Ray | |
| 2017-08-04 | Review transforms to match OpenGL 1.1 | raysan5 | |
| 2017-07-25 | Some tweaks | raysan5 | |
| 2017-07-22 | Updated Vector math to new naming | raysan5 | |
| 2017-07-22 | Corrected bug on MatrixPerspective() | raysan5 | |
| Some other tweaks... | |||
| 2017-07-21 | Some tweaks raymath related | raysan5 | |
| 2017-07-21 | Complete review of raymath | raysan5 | |
| Now it should be coherent with OpenGL math standards | |||
| 2017-07-21 | Review mesh loading and textures generation | raysan5 | |
| 2017-07-20 | Removed useless functions | raysan5 | |
| SetMaterialTexture() and UnsetMaterialTexture()... too shader dependant... | |||
| 2017-07-20 | Corrected some issues | raysan5 | |
| Corrected compilation for OpenGL 1.1 Review mesh data uploading to GPU | |||
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-19 | Working on PBR materials, renamed some data | raysan5 | |
| 2017-07-17 | Corrected some issues | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-07-02 | Rename enum LogType names... | raysan5 | |
| ...to avoid possible conflicting symbols | |||
| 2017-06-30 | Prevent bogus triangle being added when there is whitespace at end of .OBJ file | Joel Davis | |
| 2017-05-10 | Renamed RayHitInfo variables | Ray | |
| 2017-05-04 | Support model.transform | Ray | |
| Combine it with transform introduced as function parameters | |||
| 2017-04-23 | Rename variables for consistency | raysan5 | |
| 2017-04-06 | Comment unused variables from tangent calculations | victorfisac | |
| 2017-04-06 | Remove testing binormals implementation | victorfisac | |
| 2017-04-06 | Add tangents calculation when loading OBJ file | victorfisac | |
| 2017-03-29 | Added IsFileExtension() | Ray | |
| Replaced old GetExtension() function Make IsFileExtension() public to the API | |||
| 2017-03-26 | Work on configuration flags | Ray | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-19 | Working on file header comments... | raysan5 | |
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
| 2017-01-28 | Remove unecessary spaces... | Ray | |
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-05 | Lattest PR review | raysan5 | |
| Function names, code formatting... | |||
| 2017-01-02 | Added RaycastMesh function and example test case | Joel Davis | |
| 2016-12-25 | Added mesh loading functions | raysan5 | |
| 2016-12-17 | Improving rRES custom format support -IN PROGRESS- | Ray | |
| Start removing old rRES functions. | |||
| 2016-12-05 | Corrected some warnings | Ray | |
| 2016-11-18 | Some code tweaks | raysan5 | |
| Correcting details that pop-up when testing the different platforms | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-13 | Corrected SIGSEV bug | Ray | |
| 2016-11-02 | code tweaks to avoid some warnings | Ray | |
| 2016-10-31 | Comments tweaks | raysan5 | |
| 2016-10-17 | Corrected some warnings | Ray | |
| 2016-10-03 | Removed function: ResolveCollisionCubicmap() | raysan5 | |
| Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example... | |||
| 2016-09-12 | Review spacing formatting | raysan5 | |
| raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention | |||
| 2016-08-31 | Formatting tweaks | raysan5 | |
| 2016-08-31 | Merge remote-tracking branch 'upstream/develop' into develop | Teodor Stoenescu | |
| 2016-08-31 | Greater LoadOBJ() flexibility | Teodor Stoenescu | |
| LoadOBJ can now load objects with having no texture coordinates or objects having texture coordinates specified as tuples. | |||
