| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-05-28 | fabsf() not working with TCC | Ray | |
| Replaced by fabs() that seem to work ok | |||
| 2018-05-17 | Header tweak and comments | Ray | |
| 2018-04-30 | Added tangent computation alternative method | raysan5 | |
| As stated in the note, I'm not sure if math is right, just followed a reference implementation... | |||
| 2018-04-30 | Implemented MeshTangents() | raysan5 | |
| - Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it... | |||
| 2018-04-19 | Implemented default mesh | Ray | |
| In case mesh loading fails, a cube is generated instead! | |||
| 2018-04-08 | Merge pull request #522 from a3f/master | Ray | |
| Refactor all #define SUPPORT_* into a config.h | |||
| 2018-04-07 | Refactor all #define SUPPORT_* into a config.h | Ahmad Fatoum | |
| That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461). | |||
| 2018-04-07 | Removed useless GetCollisionRayMesh and libraylib.a | lumaio teon | |
| 2018-04-06 | Added GetCollisionRayModel | lumaio teon | |
| 2018-04-04 | Added funtion: ExportMesh() | Ray | |
| 2018-04-02 | Merge pull request #504 from Martinfx/master | Ray | |
| Fix potential bugs from static analysis | |||
| 2018-04-02 | Review math usage to reduce temp variables | raysan5 | |
| 2018-04-02 | Fix sscanf() without field limits can crash with huge input data | [email protected] | |
| 2018-03-16 | Complete review of raymath for API consistency | Ray | |
| 2018-03-11 | Correct issue with triangleCount | raysan5 | |
| 2018-02-26 | Renamed CalculateBoundingBox() to MeshBoundingBox() | Ray | |
| Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions. | |||
| 2018-02-26 | Removed tangents generation | Ray | |
| It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet. | |||
| 2018-02-24 | Support 4 components mesh.tangent data | Ray | |
| Added struct Vector4 for convenience | |||
| 2018-02-22 | Reviewed unloading model data | Ray | |
| When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()? | |||
| 2017-12-28 | Minor tweaks | raysan5 | |
| 2017-12-20 | Updated copyright year | Ray San | |
| 2017-10-19 | Updated raylib VS2015 project | Ray San | |
| 2017-09-18 | Added mesh generation functions | raysan5 | |
| 2017-09-02 | Testing shapes generation using additional library | Ray | |
| 2017-08-04 | Review transforms to match OpenGL 1.1 | raysan5 | |
| 2017-07-25 | Some tweaks | raysan5 | |
| 2017-07-22 | Updated Vector math to new naming | raysan5 | |
| 2017-07-22 | Corrected bug on MatrixPerspective() | raysan5 | |
| Some other tweaks... | |||
| 2017-07-21 | Some tweaks raymath related | raysan5 | |
| 2017-07-21 | Complete review of raymath | raysan5 | |
| Now it should be coherent with OpenGL math standards | |||
| 2017-07-21 | Review mesh loading and textures generation | raysan5 | |
| 2017-07-20 | Removed useless functions | raysan5 | |
| SetMaterialTexture() and UnsetMaterialTexture()... too shader dependant... | |||
| 2017-07-20 | Corrected some issues | raysan5 | |
| Corrected compilation for OpenGL 1.1 Review mesh data uploading to GPU | |||
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-19 | Working on PBR materials, renamed some data | raysan5 | |
| 2017-07-17 | Corrected some issues | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-07-02 | Rename enum LogType names... | raysan5 | |
| ...to avoid possible conflicting symbols | |||
| 2017-06-30 | Prevent bogus triangle being added when there is whitespace at end of .OBJ file | Joel Davis | |
| 2017-05-10 | Renamed RayHitInfo variables | Ray | |
| 2017-05-04 | Support model.transform | Ray | |
| Combine it with transform introduced as function parameters | |||
| 2017-04-23 | Rename variables for consistency | raysan5 | |
| 2017-04-06 | Comment unused variables from tangent calculations | victorfisac | |
| 2017-04-06 | Remove testing binormals implementation | victorfisac | |
| 2017-04-06 | Add tangents calculation when loading OBJ file | victorfisac | |
| 2017-03-29 | Added IsFileExtension() | Ray | |
| Replaced old GetExtension() function Make IsFileExtension() public to the API | |||
| 2017-03-26 | Work on configuration flags | Ray | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-19 | Working on file header comments... | raysan5 | |
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
