| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-10 | Set default white texture for diffuse mat | Ray | |
| 2019-04-10 | Check textures available before loading | Ray | |
| 2019-04-09 | Start working on glTF loading... | Ray | |
| 2019-04-08 | Review creation years | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-04 | Removed trail spaces | Ray | |
| 2019-04-04 | BIG UPDATE: Support model animations! | Ray | |
| 2019-04-01 | Corrected some issues | Ray | |
| - Support compiling for OpenGL 1.1 - Free meshes/materials memory after usage... | |||
| 2019-04-01 | Support material loading from OBJ/MTL | Ray | |
| 2019-04-01 | Reviewed OBJ loading implementation -WIP- | Ray | |
| One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading | |||
| 2019-04-01 | Implementing LoadOBJ() -WIP- | Ray | |
| It seems obj loading is working ok but there is some problem with drawing... | |||
| 2019-03-29 | Default to white cube mesh if not loaded | Ray | |
| 2019-03-29 | Review some warnings | Ray | |
| 2019-03-29 | Replace custom OBJ/MTL implementations by tinyobj_loader -WIP- | Ray | |
| 2019-03-29 | WARNING: Redesigned model struct for multi-meshes | Ray | |
| This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement. | |||
| 2019-03-08 | Adding DrawCubeWiresV for convenience | Rafael Sachetto | |
| 2019-02-22 | Change ternary operator formatting | Ray | |
| 2019-02-21 | Remove end-line spaces | Ray | |
| 2019-02-18 | Update cgltf library | Ray | |
| Added some comments to loader function... | |||
| 2019-02-14 | Fix config.h flags | Jens Pitkanen | |
| 2019-02-06 | Review ExportMesh() header | Ray | |
| 2019-01-11 | Some security checks added | Ray | |
| 2018-12-19 | Corrected issue on plane drawing | Ray | |
| 2018-12-18 | Support externally provided compilation flags | Ray | |
| Useful in case raylib compilation want to be automated and compilation config flags provided by command line. | |||
| 2018-12-15 | ADDED: GenMeshPoly() | Ray | |
| To generate 2D polygonal shape | |||
| 2018-12-03 | Comments removed | Ray | |
| 2018-09-17 | Improved data export capabilities! | Ray | |
| REVIEWED: ExportImage() REVIEWED: ExportMesh() ADDED: ExportWave() REMOVED: Internal funcs: SavePNG(), SaveBMP() NOTE: These changes break the API (parameters order) | |||
| 2018-09-14 | Removed TABS | Ray | |
| 2018-09-14 | Update mini_al to v0.8.8 | Ray | |
| Some minor tweaks around | |||
| 2018-09-06 | Update models.c | F.H | |
| fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh | |||
| 2018-09-05 | Started working on IQM/glTF loaders | Ray | |
| 2018-08-04 | Fix compiler warnings, first part | Kim Kulling | |
| 2018-05-28 | fabsf() not working with TCC | Ray | |
| Replaced by fabs() that seem to work ok | |||
| 2018-05-17 | Header tweak and comments | Ray | |
| 2018-04-30 | Added tangent computation alternative method | raysan5 | |
| As stated in the note, I'm not sure if math is right, just followed a reference implementation... | |||
| 2018-04-30 | Implemented MeshTangents() | raysan5 | |
| - Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it... | |||
| 2018-04-19 | Implemented default mesh | Ray | |
| In case mesh loading fails, a cube is generated instead! | |||
| 2018-04-08 | Merge pull request #522 from a3f/master | Ray | |
| Refactor all #define SUPPORT_* into a config.h | |||
| 2018-04-07 | Refactor all #define SUPPORT_* into a config.h | Ahmad Fatoum | |
| That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461). | |||
| 2018-04-07 | Removed useless GetCollisionRayMesh and libraylib.a | lumaio teon | |
| 2018-04-06 | Added GetCollisionRayModel | lumaio teon | |
| 2018-04-04 | Added funtion: ExportMesh() | Ray | |
| 2018-04-02 | Merge pull request #504 from Martinfx/master | Ray | |
| Fix potential bugs from static analysis | |||
| 2018-04-02 | Review math usage to reduce temp variables | raysan5 | |
| 2018-04-02 | Fix sscanf() without field limits can crash with huge input data | [email protected] | |
| 2018-03-16 | Complete review of raymath for API consistency | Ray | |
| 2018-03-11 | Correct issue with triangleCount | raysan5 | |
| 2018-02-26 | Renamed CalculateBoundingBox() to MeshBoundingBox() | Ray | |
| Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions. | |||
