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2016-02-21Corrected typoraysan5
2016-02-19Reviewed RPI inputsRay San
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-17Updated gestures moduleRay
Using normalized [0..1] input points
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Reviewed physics moduleraysan5
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
2016-02-12Some code tweaksraysan5
2016-02-11Improved LoadHeightmap()raysan5
2016-02-10Fixed a bugRay
2016-02-10Reviewed gestures moduleRay
2016-02-03Some formating tweaksRay
2016-02-02Functions parameters reorganize: Axis and AngleRay
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-25Simplified shader matrix uniformsraysan5
2016-01-25Added bounding box calculationraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-23Review commentsraysan5
2016-01-20Added ray-sphere collision detectionvictorfisac
2016-01-20Some formatting tweaksraysan5
2016-01-20Adapted raymath as single header libraryraysan5
Added support for single header implementation and also inline functions support
2016-01-18Rename VertexData struct to Meshraysan5
Reviewed vertex type variables
2016-01-13Vertex shaders optimizationraysan5
2016-01-11Added world to screen conversionvictorfisac
- Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header.
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency
2016-01-07Added collision check between ray and boxvictorfisac
- Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected).
2016-01-05Added some comments and fixed spacesvictorfisac
2016-01-04Add Android physic buttons input detectionvictorfisac
- Added functions for detect when pressed, during down and when released. - Added defines for back, menu, volume up and down button numbers.
2016-01-04Added functionality: Storage valuesraysan5
Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue()
2016-01-03Improved and added functions to physac engine modulevictorfisac
- Improved physics calculations. - Added AddForceAtPosition function (added to all enabled rigidbodies). - Updated raylib header.
2016-01-03Reviewed Android inputs and gestures systemraysan5
Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review)
2016-01-02Improved fonts supportraysan5
Added LoadBMFont() to load AngelCode fonts (.fnt) Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2015-12-30Added function: ImageDither()raysan5
Corrected some code details
2015-12-21Added physics engine-module and examplevictorfisac
- Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module.
2015-12-21Added lighting engine modulevictorfisac
- New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150.
2015-12-21Added new matrix location points and extra functionsvictorfisac
- New model and view transformation matrix added, useful for shaders. Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility. - New extra function added DrawModelWiresEx() to set a rotation and scale transformations to a wire model drawing. - Other writing and little audio.c bug fixed.
2015-12-14Added BeginDrawingEx()raysan5
BeginDrawing() function with extended parameters
2015-11-05Corrected html5 glfw3 bugRay
Mouse button values are inverted!
2015-11-04Added some texture functionality (view details)Ray
LoadTextureEx() - Simplified parameters UpdateTexture() - Added, allows updating GPU texture data
2015-11-03Merge pull request #62 from kd7tck/developRay
Added Alpha Numeric Mapping For Develop Branch
2015-10-30Moved gestures touch functionality back to coreRay
Required gestures module when compiling for Android and Web
2015-10-26Added Alpha Numeric Mapping For Develop BranchJoshua Reisenauer
GLFW mappings.
2015-10-25Added some image manipulation functionsRay
Added (or completed functions): Image ImageText(const char *text, int fontSize, Color color); Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); void ImageFlipVertical(Image *image); void ImageFlipHorizontal(Image *image); void ImageColorTint(Image *image, Color color); void ImageColorInvert(Image *image); void ImageColorGrayscale(Image *image); void ImageColorContrast(Image *image, float contrast); void ImageColorBrightness(Image *image, int brightness);
2015-10-06Added a bunch of image manipulation functions:raysan5
Renamed functions (for coherence with new ones): - ImageConvertToPOT() -> ImageToPOT() - ImageConvertFormat() -> ImageFormat() New functions added (IN PROGRESS): - ImageCopy() - ImageCrop() - ImageResize() (Uses stb_image_resize.h) - ImageDraw() - ImageDrawText() - ImageDrawTextEx() - ImageFlipVertical() - ImageFlipHorizontal() - ImageColorInvert() - ImageColorGrayscale() - ImageColorContrast() - ImageColorBrightness()
2015-09-02Added some commentsraysan5
2015-08-30Redesigned SpriteFont structraysan5
2015-08-28Small tweaksraysan5
2015-08-07Added function SetBlendMode()raysan5
Useful to enable additive blend mode for particles
2015-07-29Added camera and gestures modules functionsraysan5