| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-15 | Removed byte typedef | raysan5 | |
| 2016-11-13 | Improved text measurement | Ray | |
| 2016-11-03 | Raspberry Pi custom gamepad axis | raysan5 | |
| 2016-11-02 | Improved gamepad support on Raspberry Pi | raysan5 | |
| 2016-11-01 | Improved gamepad support | raysan5 | |
| new function: GetGamepadAxisCount() new function: IsGamepadName() | |||
| 2016-10-31 | Improve SpriteFont support | raysan5 | |
| LoadSpriteFontTTF() - TTF font loading with custom parameters | |||
| 2016-10-29 | Support textures filtering | raysan5 | |
| 2016-10-27 | Review gamepad inputs | raysan5 | |
| Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration | |||
| 2016-10-18 | Improved Android support | Ray | |
| 2016-10-17 | Some work on multiple inputs... | raysan5 | |
| - Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core | |||
| 2016-10-17 | Corrected some warnings | Ray | |
| 2016-10-14 | Improved gamepad system | Ray | |
| - Support up to 4 gamepads - Unified system between platforms - Corrected some bugs | |||
| 2016-10-14 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray | |
| 2016-10-14 | Working on better gamepad support | Ray | |
| 2016-10-12 | Added new wave functions to lua binding | raysan5 | |
| 2016-10-10 | Review UpdateVrTracking() and rlglLoadRenderTexture() | raysan5 | |
| 2016-10-09 | Added simulated head-tracking on VR simulator | Ray | |
| A simple 1st person camera... still requires some work... | |||
| 2016-10-09 | Corrected old issue with mouse buttons on web | Ray | |
| 2016-10-05 | Added flag to allow resizable window | Ray | |
| 2016-10-03 | Removed function: ResolveCollisionCubicmap() | raysan5 | |
| Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example... | |||
| 2016-09-26 | Working on camera system... | raysan5 | |
| 2016-09-25 | Improving camera system -IN PROGRESS- | raysan5 | |
| 2016-09-08 | Working on new audio functions... | Ray | |
| 2016-09-08 | Added new audio functions -IN PROGRESS- | Ray | |
| - LoadWave() - LoadWaveEx() - UnloadWave() - WaveFormat() - WaveCopy() - WaveCrop() - GetWaveData() | |||
| 2016-09-05 | Redesigned lighting shader system | raysan5 | |
| 2016-09-05 | Added function: ImageAlphaMask() | Ray | |
| 2016-08-29 | Added function: UpdateSound() | raysan5 | |
| 2016-08-25 | Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions | Wilhem Barbier | |
| 2016-08-16 | Removed useless spacing | raysan5 | |
| 2016-08-15 | Review Wave struct | raysan5 | |
| 2016-08-13 | Support shared/dynamic raylib compilation | raysan5 | |
| Generates: Win32: raylib.dll, libraylibdll.a (import library) Linux: libraylib.so | |||
| 2016-08-10 | Renamed functions for consistency | Ray | |
| 2016-08-09 | Updated for C++ | Ray | |
| 2016-08-07 | Some functions review | raysan5 | |
| 2016-08-06 | Remove functions from user exposure | raysan5 | |
| 2016-08-06 | Redesigned gestures module to header-only | raysan5 | |
| 2016-08-06 | Updated raylib version to 1.6 | raysan5 | |
| 2016-08-02 | Corrected issue with Music type | raysan5 | |
| 2016-08-02 | Complete review and update | raysan5 | |
| Simplified module for Music and AudioStream Added support for raw audio streaming (with example) | |||
| 2016-08-01 | Improved support for C++ | raysan5 | |
| Added compound literals (C99) alternative for C++ compilers that don't support this feature | |||
| 2016-08-01 | Complete review of audio system | raysan5 | |
| Still some work left... | |||
| 2016-07-29 | Code refractoring of music model to be more friendly-user (issue #144) | Bil152 | |
| 2016-07-22 | OS X comaptiblity changes and compiled library | sol-prog | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-15 | Review some functions, formatting and comments | raysan5 | |
| 2016-07-08 | Do not expose raw audio context to final user... | Ray | |
| ...at least, directly, available if using directly audio module... | |||
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
