summaryrefslogtreecommitdiffhomepage
path: root/src/raylib.h
AgeCommit message (Collapse)Author
2016-11-22Corrected bug on GenTextureMipmaps()Ray
texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value
2016-11-17Some tweaks aroundraysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-15Removed byte typedefraysan5
2016-11-13Improved text measurementRay
2016-11-03Raspberry Pi custom gamepad axisraysan5
2016-11-02Improved gamepad support on Raspberry Piraysan5
2016-11-01Improved gamepad supportraysan5
new function: GetGamepadAxisCount() new function: IsGamepadName()
2016-10-31Improve SpriteFont supportraysan5
LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-29Support textures filteringraysan5
2016-10-27Review gamepad inputsraysan5
Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration
2016-10-18Improved Android supportRay
2016-10-17Some work on multiple inputs...raysan5
- Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core
2016-10-17Corrected some warningsRay
2016-10-14Improved gamepad systemRay
- Support up to 4 gamepads - Unified system between platforms - Corrected some bugs
2016-10-14Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2016-10-14Working on better gamepad supportRay
2016-10-12Added new wave functions to lua bindingraysan5
2016-10-10Review UpdateVrTracking() and rlglLoadRenderTexture()raysan5
2016-10-09Added simulated head-tracking on VR simulatorRay
A simple 1st person camera... still requires some work...
2016-10-09Corrected old issue with mouse buttons on webRay
2016-10-05Added flag to allow resizable windowRay
2016-10-03Removed function: ResolveCollisionCubicmap()raysan5
Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example...
2016-09-26Working on camera system...raysan5
2016-09-25Improving camera system -IN PROGRESS-raysan5
2016-09-08Working on new audio functions...Ray
2016-09-08Added new audio functions -IN PROGRESS-Ray
- LoadWave() - LoadWaveEx() - UnloadWave() - WaveFormat() - WaveCopy() - WaveCrop() - GetWaveData()
2016-09-05Redesigned lighting shader systemraysan5
2016-09-05Added function: ImageAlphaMask()Ray
2016-08-29Added function: UpdateSound()raysan5
2016-08-25Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitionsWilhem Barbier
2016-08-16Removed useless spacingraysan5
2016-08-15Review Wave structraysan5
2016-08-13Support shared/dynamic raylib compilationraysan5
Generates: Win32: raylib.dll, libraylibdll.a (import library) Linux: libraylib.so
2016-08-10Renamed functions for consistencyRay
2016-08-09Updated for C++Ray
2016-08-07Some functions reviewraysan5
2016-08-06Remove functions from user exposureraysan5
2016-08-06Redesigned gestures module to header-onlyraysan5
2016-08-06Updated raylib version to 1.6raysan5
2016-08-02Corrected issue with Music typeraysan5
2016-08-02Complete review and updateraysan5
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
2016-08-01Improved support for C++raysan5
Added compound literals (C99) alternative for C++ compilers that don't support this feature
2016-08-01Complete review of audio systemraysan5
Still some work left...
2016-07-29Code refractoring of music model to be more friendly-user (issue #144)Bil152
2016-07-22OS X comaptiblity changes and compiled librarysol-prog
2016-07-18Some code tweaksraysan5
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-08Do not expose raw audio context to final user...Ray
...at least, directly, available if using directly audio module...
2016-07-06Updated lighting system...raysan5
...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi...