| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-05-17 | Comments tweaks | Ray | |
| 2017-05-15 | Review comments for better organization | Ray | |
| 2017-05-14 | Review header comments | Ray | |
| 2017-05-11 | Added some useful functions | Ray | |
| 2017-05-10 | Renamed RayHitInfo variables | Ray | |
| 2017-05-09 | Review functions descriptions | Ray | |
| 2017-05-08 | Support HDR R32G32B32 float textures loading | Ray | |
| 2017-05-02 | Added function to set window minimum dimensions... | victorfisac | |
| useful when using FLAG_WINDOW_RESIZABLE. | |||
| 2017-04-30 | Some code tweaks | Ray | |
| 2017-04-22 | Organize structs vs enums | raysan5 | |
| 2017-04-22 | Renamed function for lib consistency | raysan5 | |
| LoadSpriteFontTTF() --> LoadSpriteFontEx() | |||
| 2017-04-21 | Make TraceLog() public to the API | Ray | |
| enum LogType could require some revision... | |||
| 2017-04-16 | Make public TakeScreenshot() function | raysan5 | |
| 2017-04-03 | Remove function declaration | Ray | |
| 2017-03-29 | Added IsFileExtension() | Ray | |
| Replaced old GetExtension() function Make IsFileExtension() public to the API | |||
| 2017-03-25 | Working on configuration flags | Ray | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-19 | Working on file header comments... | raysan5 | |
| 2017-03-14 | Remove Oculus support from code | raysan5 | |
| Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR. | |||
| 2017-03-14 | Added function: DrawLineBezier() | raysan5 | |
| 2017-03-05 | Added function: DrawLineEx() | raysan5 | |
| Supports line thickness | |||
| 2017-03-05 | Work on timming functions... | raysan5 | |
| It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting... | |||
| 2017-03-05 | Added some flags and functions to manage window | raysan5 | |
| - SetWindowPosition(int x, int y); - SetWindowMonitor(int monitor); | |||
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
| 2017-02-11 | Corrected issue with OpenAL being 'keg only' on OSX | raysan5 | |
| Also reviewed issue with stdbool when compiling with clang | |||
| 2017-02-09 | [audio] Renamed variable | Ray | |
| 2017-02-06 | Added audio function: SetMusicLoopCount() | Ray | |
| Useful to set number of repeats for a music, needs to be tested... | |||
| 2017-02-06 | Added audio function: SetMasterVolume() | Ray | |
| 2017-02-05 | Added function SetWindowIcon() | raysan5 | |
| Only DESKTOP platforms (Windows, Linus, OSX) | |||
| 2017-02-05 | Refactor SpriteFont struct | raysan5 | |
| Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters. | |||
| 2017-01-29 | Updated raylib version to 1.7 | Ray | |
| Preparing for next version... still some work left... :P | |||
| 2017-01-28 | Remove unecessary spaces... | Ray | |
| 2017-01-28 | Implemented Wait() | Ray | |
| Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop. | |||
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-15 | Added LoadText() function | raysan5 | |
| Actually, renamed ReadTextFile() from rlgl and make it public | |||
| 2017-01-05 | Lattest PR review | raysan5 | |
| Function names, code formatting... | |||
| 2017-01-02 | Added RaycastMesh function and example test case | Joel Davis | |
| 2016-12-31 | Added RaycastGround and ray picking example | Joel Davis | |
| 2016-12-27 | rRES raylib resources custom file format support | raysan5 | |
| First version of custom raylib resources file format -IN DEVELOPMENT- | |||
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-12-22 | Change UpdateSound() to accept const void * | Saggi Mizrahi | |
| The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-17 | Improving rRES custom format support -IN PROGRESS- | Ray | |
| Start removing old rRES functions. | |||
| 2016-11-25 | Update Lua naming | Ray | |
| Replaced LUA by Lua | |||
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-15 | Removed byte typedef | raysan5 | |
| 2016-11-13 | Improved text measurement | Ray | |
| 2016-11-03 | Raspberry Pi custom gamepad axis | raysan5 | |
| 2016-11-02 | Improved gamepad support on Raspberry Pi | raysan5 | |
