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2017-05-17Comments tweaksRay
2017-05-15Review comments for better organizationRay
2017-05-14Review header commentsRay
2017-05-11Added some useful functionsRay
2017-05-10Renamed RayHitInfo variablesRay
2017-05-09Review functions descriptionsRay
2017-05-08Support HDR R32G32B32 float textures loadingRay
2017-05-02Added function to set window minimum dimensions...victorfisac
useful when using FLAG_WINDOW_RESIZABLE.
2017-04-30Some code tweaksRay
2017-04-22Organize structs vs enumsraysan5
2017-04-22Renamed function for lib consistencyraysan5
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-21Make TraceLog() public to the APIRay
enum LogType could require some revision...
2017-04-16Make public TakeScreenshot() functionraysan5
2017-04-03Remove function declarationRay
2017-03-29Added IsFileExtension()Ray
Replaced old GetExtension() function Make IsFileExtension() public to the API
2017-03-25Working on configuration flagsRay
2017-03-20Review some commentsRay
2017-03-19Working on file header comments...raysan5
2017-03-14Remove Oculus support from coderaysan5
Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR.
2017-03-14Added function: DrawLineBezier()raysan5
2017-03-05Added function: DrawLineEx()raysan5
Supports line thickness
2017-03-05Work on timming functions...raysan5
It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting...
2017-03-05Added some flags and functions to manage windowraysan5
- SetWindowPosition(int x, int y); - SetWindowMonitor(int monitor);
2017-02-16Improved modules description -IN PROGRESS-Ray
Working in modules configuration flags...
2017-02-11Corrected issue with OpenAL being 'keg only' on OSXraysan5
Also reviewed issue with stdbool when compiling with clang
2017-02-09[audio] Renamed variableRay
2017-02-06Added audio function: SetMusicLoopCount()Ray
Useful to set number of repeats for a music, needs to be tested...
2017-02-06Added audio function: SetMasterVolume()Ray
2017-02-05Added function SetWindowIcon()raysan5
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05Refactor SpriteFont structraysan5
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
2017-01-29Updated raylib version to 1.7Ray
Preparing for next version... still some work left... :P
2017-01-28Remove unecessary spaces...Ray
2017-01-28Implemented Wait()Ray
Now program is halted (OS signal call) for required amount of time every frame, so CPU usage drops to zero, instead of using a busy wait loop.
2017-01-27Move lighting system out of raylibRay
Lighting is implemented as a raylib example now
2017-01-15Added LoadText() functionraysan5
Actually, renamed ReadTextFile() from rlgl and make it public
2017-01-05Lattest PR reviewraysan5
Function names, code formatting...
2017-01-02Added RaycastMesh function and example test caseJoel Davis
2016-12-31Added RaycastGround and ray picking exampleJoel Davis
2016-12-27rRES raylib resources custom file format supportraysan5
First version of custom raylib resources file format -IN DEVELOPMENT-
2016-12-25Review comments and formattingraysan5
2016-12-22Change UpdateSound() to accept const void *Saggi Mizrahi
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <[email protected]>
2016-12-17Improving rRES custom format support -IN PROGRESS-Ray
Start removing old rRES functions.
2016-11-25Update Lua namingRay
Replaced LUA by Lua
2016-11-22Corrected bug on GenTextureMipmaps()Ray
texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value
2016-11-17Some tweaks aroundraysan5
2016-11-16Reviewed modules commentsraysan5
2016-11-15Removed byte typedefraysan5
2016-11-13Improved text measurementRay
2016-11-03Raspberry Pi custom gamepad axisraysan5
2016-11-02Improved gamepad support on Raspberry Piraysan5