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2017-11-18mini_al: Unify the buffer system for Sounds and AudioStreams.David Reid
2017-11-14Bug fixes for Music with mini_al.David Reid
2017-11-12Work on porting Music to mini_al.David Reid
2017-11-12Initial work on porting AudioStream to use mini_al.David Reid
2017-11-12Remove PLATFORM_ checks from raylib headerraysan5
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Rename SoundInternal to SoundData for consistency with MusicData.David Reid
2017-11-12Initial work on adding support for mini_al.David Reid
2017-11-05SetShaderValue take const pointerWilhem Barbier
2017-11-04Corrected function nameRay
2017-10-25Corrected ImageTextEx()Ray
- Added new function: GenImageColor() ImageDraw() should be reviewed... specially alpha blending...
2017-10-17Review VR functionalityRay San
To be more generic and configurable
2017-10-12Review comments about raylibraysan5
2017-10-11Check to avoid bool redefinitionRay San
2017-10-02Working on Makefiles...Ray San
2017-09-30Review gradient rectangle drawingRay
Added: DrawRectangleGradientV() Added: DrawRectangleGradientH()
2017-09-18Added mesh generation functionsraysan5
2017-09-08Added new functionsraysan5
SetWindowTitle() GetExtension()
2017-08-27Added function DrawRectangleGradientEx()raysan5
Moved function DrawRectangleT() from text module to shapes Added some comments
2017-08-06Added function DrawRectangleT()raysan5
Usefult to draw rectangles using default font texture
2017-07-22Updated Vector math to new namingraysan5
2017-07-22Remove BOM from file encodingraysan5
2017-07-21Moved some functions to raymathraysan5
Exposed some raymath useful functions to raylib API
2017-07-21Review mesh loading and textures generationraysan5
2017-07-19Working on PBR systemraysan5
Moved PBR material loading to example, right decision?
2017-07-19Working on PBR materials, renamed some dataraysan5
2017-07-17Manual integration of material-pbr into developRay
2017-07-02Review some formatting for consistencyraysan5
2017-07-02Rename enum LogType names...raysan5
...to avoid possible conflicting symbols
2017-06-28Add a density parameter to GenImageRadialGradientWilhem Barbier
2017-06-28Merge pull request #311 from nounoursheureux/image_genRay
Add more image generation functions: radial gradient and perlin noise
2017-06-28Swap the two parametersWilhem Barbier
2017-06-28Add more image generation functions: radial gradient and perlin noiseWilhem Barbier
2017-06-28Add the SaveImageAs functionWilhem Barbier
2017-06-28Add some functions to generate imagesWilhem Barbier
Namely: - GenImageHorizontalV - GenImageHorizontalH - GenImageChecked - GenImageWhiteNoise - GenImageCellular The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-06-11Additional check for bool header definitionRay
2017-05-17Comments tweaksRay
2017-05-15Review comments for better organizationRay
2017-05-14Review header commentsRay
2017-05-11Added some useful functionsRay
2017-05-10Renamed RayHitInfo variablesRay
2017-05-09Review functions descriptionsRay
2017-05-08Support HDR R32G32B32 float textures loadingRay
2017-05-02Added function to set window minimum dimensions...victorfisac
useful when using FLAG_WINDOW_RESIZABLE.
2017-04-30Some code tweaksRay
2017-04-22Organize structs vs enumsraysan5
2017-04-22Renamed function for lib consistencyraysan5
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-21Make TraceLog() public to the APIRay
enum LogType could require some revision...
2017-04-16Make public TakeScreenshot() functionraysan5
2017-04-03Remove function declarationRay