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2019-05-07Added resource file for raylib.dllRay
Some minor tweaks
2019-04-28Review formatting to follow raylib styleraysan5
2019-04-28This is dumb...Reece Mackie
2019-04-28Formatting changesReece Mackie
2019-04-28Merge branch 'master' into gamepad-reworkReece Mackie
2019-04-28WARNING: Functions renamedraysan5
Two functions have been renamed for coherence; previous naming was confusing for several users: - DrawPolyEx() ---> DrawTriangleFan() - DrawPolyExLines() ---> DrawLineStrip()
2019-04-27Line cleaningReece Mackie
2019-04-27More work, UWP now supports it and deleted old gamepadsReece Mackie
2019-04-27First gamepad stuffReece Mackie
2019-04-23Support custom memory management macrosRay
Users can define their custom memory management macros. NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module.
2019-04-22Review rnet errorsRay
2019-04-22Reviewed rnet inclusionRay
Move to own header for a more deep review of the module
2019-04-22[rnet] module WIP (#809)Jak
Added experimental network module
2019-04-21Initial unicode implementation for UTF8 encoded textDemizdor
2019-04-12Use typedef rather than #define in order to avoid issues in application codeBjörn Wahlstrand
2019-04-12Corrected typoRay
2019-04-12Reorganize structRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2019-04-11Some tweaksRay
2019-04-10Comments reviewRay
2019-04-07Happy new year 2019ChillerDragon
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-04Removed trail spacesRay
2019-04-04Merge pull request #787 from Demizdor/masterRay
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04BIG UPDATE: Support model animations!Ray
2019-03-31Update raylib.hVlad Adrian
2019-03-30Added DrawRoundedRect()Demizdor
2019-03-29Merge pull request #786 from Demizdor/draw_ringRay
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29WARNING: Redesigned model struct for multi-meshesRay
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials. Consequently, multiple functions have been reviewed. LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model. Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
2019-03-29Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()Demizdor
2019-03-28REDESIGNED: DrawCircleSector()Ray
2019-03-17ADDED: GetScreenData()raysan5
2019-03-08Adding DrawCubeWiresV for convenienceRafael Sachetto
2019-03-05Proposed Model struct reviewRay
2019-03-04ADDED: IsWindowResized()Ray
2019-02-13ADDED: DrawCircleSector()Ray
2019-02-11ADDED: GetClipboardText(), SetClipboardText()Ray
2019-02-06Reviewed fbo creation and VR systemRay
2019-02-04ADDED: LoadTextureCubemap()Ray
Probably uncomplete, not tested yet...
2019-02-04Review DrawTextRecEx() formattingRay
2019-01-23Added DrawTextRecEx()Demizdor
2019-01-21Review last PR formattingRay
2019-01-21Merge pull request #731 from MarcoLizza/reorganizing-loggingRay
Reorganizing logging
2019-01-21Changing enums, now referenced as int.Marco Lizza
2019-01-20Adding function to control the "exit-on-error" behaviour.Marco Lizza
2019-01-20Fixing logging level configuration API.Marco Lizza
2019-01-20Reworking log level as incremental.Marco Lizza
2019-01-19Allow ShowWindow usage ;)raysan5
2019-01-17Renamed ShowWindow() to UnhideWindow() -WIP-Ray
Function provisional renaming... that's not the end of this issue...