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raylib
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fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
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raylib.h
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Author
2020-05-09
Gamepad axis bug fixes and improvement (#1228)
Mickaël Malécot
2020-05-09
WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()
raysan5
2020-05-09
Reorganized texture functions
raysan5
2020-05-07
ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
raysan5
2020-05-01
Review exposed #defines and allow user re-defining
raysan5
2020-04-27
ADDED: IsWindowFocused()
raysan5
2020-04-24
ADDED: GetWindowScaleDPI()
raysan5
2020-04-10
WARNING: API BREAK: Removed LoadImagePro()
raysan5
2020-04-10
WARNING: API BREAK: Reviewed ImageDrawText*() params order
raysan5
2020-04-01
Review shared library building
raysan5
2020-03-30
Update raylib.h
raysan5
2020-03-30
[cppcheck] Improvements in SaveStorageValue() in core.c (#1160)
Dani Martin
2020-03-29
Reorganize image functions
raysan5
2020-03-29
Reorganize image/texture functions for consistency
raysan5
2020-03-29
Update ImageDraw*() functions to match arguments of Draw*() (#1156)
Rob Loach
2020-03-25
ADDED: IsWindowFullscreen()
raysan5
2020-03-21
Added draw functions to ImageDraw*() (#1138)
Sourav Gupta
2020-03-04
ADDED: LoadFileText() and SaveFileText()
Ray
2020-02-27
Tweaks
Ray
2020-02-27
Review macros
Ray
2020-02-26
WARNING: RENAMED: Storage functions
Ray
2020-02-26
ADDED: LoadFileData(), SaveFileData()
Ray
2020-02-14
[raudio] ADDED: SetAudioStreamBufferSizeDefault()
Ray
2020-02-03
Develop branch integration (#1091)
Ray
2020-01-29
ADDED: DrawPoint3D()
Ray
2020-01-27
ADDED: DrawEllipse() and DrawEllipseLines() #1047
Ray
2020-01-27
Support touch/mouse indistinctly
Ray
2020-01-26
ADDED: TextCopy() #1083
Ray
2020-01-24
ADDED: IsTouchDetected()
Ray
2020-01-24
ADDED: GetWorldToScreenEx()
Ray
2020-01-19
Review custom allocators
raysan5
2020-01-19
Review functions definition modifiers
raysan5
2020-01-09
ADDED: DrawPolyLines()
Ray
2020-01-05
Update year to 2020
raysan5
2019-12-29
GenTextureCubemap(): renamed parameter
raysan5
2019-12-01
ADDED: DrawTextCodepoint()
Ray
2019-11-25
Comments (#1026)
Darryl Dixon - Piece Digital
2019-11-24
Review key input queue PR #1012
raysan5
2019-11-24
add api FIFO based character input. (#1012)
Ushio
2019-11-08
[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011)
ChrisDill
2019-10-28
REDESIGN: TextToUtf8()
Ray
2019-10-27
ADDED: TextToUtf8() -WIP-
Ray
2019-10-27
added GetMatrixProjection fixed issue with GL11 where model matrix was identi...
chriscamacho
2019-10-21
Review latest PR
Ray
2019-10-21
Add multi texture support for materials in GLTF format (#979)
Tyler Jessilynn Bezera
2019-10-11
ADDED: GetCodepoints()
Ray
2019-09-25
Const corectness for LoadShaderCode (#977)
Catalin Moldovan
2019-09-15
Review DecompressData() types, for consistency
raysan5
2019-09-10
ADDED: GetWindowPosition()
Ray
2019-09-09
ADDED small compression API
Ray
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