| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-01-10 | Review formating | Ray | |
| 2022-01-08 | [CORE] Add a function to return the application directory. (#2256) | Jeffery Myers | |
| * Add a function to return the application directory. * CI fixes | |||
| 2022-01-03 | ADDED: `ExportFontAsCode()` | Ray | |
| 2021-12-31 | Update year to 2022 | raysan5 | |
| 2021-12-31 | tweaks | Ray | |
| 2021-12-30 | [Feature] Added SetWindowOpacity(float opacity) (#2254) | Tushar Singh | |
| * Added drawing text with shadow * Added SetWindowOpacity() * Edited Mis-spell * Fixed conventions | |||
| 2021-12-28 | Updated version number to avoid confusions with release | raysan5 | |
| 2021-12-18 | Add a comment to LoadFontEx to specify how to get the default character set. ↵ | Jeffery Myers | |
| (#2221) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-12-04 | Support custom modules inclusion | Ray | |
| Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible. | |||
| 2021-11-25 | REVIEWED: Formating and comments | Ray | |
| 2021-11-25 | Fix scissor on macos (#2170) | Arnaud Valensi | |
| * Expose GetRenderWidth and GetRenderHeight functions * Fix scissor on macos * Fix typo | |||
| 2021-11-21 | fixed typo: aproximation to approximation (#2164) | めぐみ発動機 (isVowel / GreenWing) | |
| 2021-11-17 | Minor tweaks | raysan5 | |
| 2021-11-01 | Reviewed spelling mistake | Ray | |
| 2021-10-26 | Update comments for OpenGL 4.3 | Ray | |
| 2021-10-23 | REVIEWED: Size of bones id supported, max 255 bones per mesh | raysan5 | |
| 2021-10-22 | Reviewed VS2019 projects | raysan5 | |
| 2021-10-22 | REMOVED: `IsGamepadName()` | raysan5 | |
| This function is not required, users can check it with `GetGamepadName()` | |||
| 2021-10-18 | ADDED: `EncodeDataBase64()` and `DecodeDataBase64()` | raysan5 | |
| 2021-10-13 | Update raylib.h | raysan5 | |
| 2021-10-12 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-10-12 | Remove unimplemented function | raysan5 | |
| 2021-10-12 | Add DrawCylinder(Wires)Ex (#2049) | Horrowind | |
| * Add DrawCylinderEx and DrawCylinderWiresEx * Modify examples/models/models_geometric_shapes.c to show the usage of DrawCylinder(Wires)Ex * Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions. * This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and 4542b32e4ece9ddae775e7395d4219fa148039a8. * Fixed formatting. Renamed base_angle to baseAngle. Remove most of the raymath.h calls. Co-authored-by: Horrowind <[email protected]> | |||
| 2021-10-10 | Add CheckCollisionPointLine to the header, it appears to have been missed ↵ | Jeffery Myers | |
| (#2042) | |||
| 2021-10-08 | Add missing #endif to windows API defines (#2038) | Jeffery Myers | |
| 2021-10-08 | Simplified RLAPI preprocessor branching | Ray | |
| 2021-10-07 | Fix dll exports so that raylib builds in visual studio again. (#2037) | Jeffery Myers | |
| 2021-10-06 | WARNING: BREAKING: REMOVED: `GenImagePerlinNoise()` | raysan5 | |
| raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib. | |||
| 2021-10-05 | REVIEWED: API functions specifiers | raysan5 | |
| 2021-10-03 | ADDED: GetImageColor() #2024 | Ray | |
| 2021-10-03 | Update raylib.h | Ray | |
| 2021-10-03 | Minor format tweak | Ray | |
| 2021-10-03 | Added DrawLineBezierCubic() (#2021) | SAOMDVN | |
| Co-authored-by: SAOMDVN <[email protected]> | |||
| 2021-10-03 | Minor format tweaks | Ray | |
| 2021-10-02 | Rename BRDG typo to BDRF (#2028) | Chris | |
| 2021-09-27 | Update raylib.h | Ray | |
| 2021-09-27 | Update raylib.h | Ray | |
| 2021-09-23 | Reviewed some TODO comments | Ray | |
| 2021-09-22 | Add function DrawCubeTextureRec (#2001) | Timon de Groot | |
| * Add function DrawCubeTextureRec * Add EOF newline * Remove unneeded example | |||
| 2021-09-22 | `SeekMusicStream` initial implementation (#2006) | Uneven Prankster | |
| 2021-09-22 | Use unsigned int for animation count. (#2002) | Ryan Roden-Corrent | |
| LoadModelAnimations takes an `int` for the animation count parameter. The animation count should never be negative, so it makes sense to specify it as unsigned in the API. This matches the API for UnloadModelAnimations, which expects an unsigned int. Both GLTF and IQMM also store the animation count internally as unsigned, and we were casting to a signed int for no reason. GLTF actually uses `size_t` internally, so we're technically risking overflow, but having 2^32 animations seems unlikely. | |||
| 2021-09-22 | Update raylib.h | Ray | |
| 2021-09-21 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-09-21 | Tweaks | raysan5 | |
| 2021-09-21 | Add `up` argument to `DrawBillboardPro` (#1941) | Uneven Prankster | |
| * Add `up` argument to `DrawBillboardPro` * Replace tab with proper spaces | |||
| 2021-09-21 | ADDED: `GetTouchPointId(index)` #1972 | raysan5 | |
| 2021-09-17 | Add SetRandomSeed(unsigned int seed) function (#1994) | Tommi Sinivuo | |
| Specifying a fixed seed for the random number generator is often used in games for various reasons. By adding an api function for seeding the random number generator we solve two different problems regarding the seeding: 1) The underlying RNG implementation does not leak to client code (as would be the case if we called srand directly from the client code) 2) Seeding the RNG would be simple from other programming languages (especially in cases where calling libc functions is non-trivial) | |||
| 2021-09-10 | Typo | raysan5 | |
| 2021-09-10 | REVIEWED: Touch input system #1975 #1960 | Ray | |
| - ADDED: `GetTouchPointCount()` to core module, removed from gestures module. - Support multiple touch points: `MAX_TOUCH_POINTS`. | |||
| 2021-09-01 | REVIEWED: Naming: length vs size | Ray | |
