| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-12-15 | Manually review previous PR | Ray San | |
| 2017-12-14 | optimized matrixrotate function by removing identity matrix | user | |
| 2017-12-14 | make raymath compiling with msvc in c++ mode | user | |
| 2017-12-04 | Moved QuaternionNlerp() function | Ray San | |
| 2017-08-23 | Fix typo in raymath.h | Michael Campagnaro | |
| 2017-07-28 | Added Vector3MultiplyV() | Ray | |
| To multiply Vector3 by Vector3 | |||
| 2017-07-23 | Corrected issue on QuaternionFromVector3ToVector3() | raysan5 | |
| 2017-07-23 | Implemented some changes | raysan5 | |
| 2017-07-22 | Renamed Vector*() functions to Vector3*() | raysan5 | |
| For consistency! | |||
| 2017-07-22 | Corrected bug on MatrixPerspective() | raysan5 | |
| Some other tweaks... | |||
| 2017-07-21 | Some tweaks raymath related | raysan5 | |
| 2017-07-21 | Complete review of raymath | raysan5 | |
| Now it should be coherent with OpenGL math standards | |||
| 2017-07-21 | Moved some functions to raymath | raysan5 | |
| Exposed some raymath useful functions to raylib API | |||
| 2017-07-21 | MatrixPerspective() angle required in radians | raysan5 | |
| Consistent with similar functions in raymath | |||
| 2017-06-29 | Fix some other typos | Wilhem Barbier | |
| 2017-06-29 | Fix some typos in raymath.h | Wilhem Barbier | |
| 2017-06-05 | Added note about transposing | raysan5 | |
| 2017-06-05 | Added note about transposing | raysan5 | |
| 2017-05-04 | Return angles as degrees | Ray | |
| 2017-05-04 | Added two new functions to raymath | Ray | |
| 2017-04-16 | Added Vector2 math functions | raysan5 | |
| Reviewed some Vector3 functions Added auxiliary Clamp() function | |||
| 2017-03-20 | Review some comments | Ray | |
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
| 2017-01-05 | Lattest PR review | raysan5 | |
| Function names, code formatting... | |||
| 2017-01-02 | Added RaycastMesh function and example test case | Joel Davis | |
| 2016-12-05 | Corrected some warnings | Ray | |
| 2016-06-11 | Corrected keywords usage | raysan5 | |
| 2016-06-02 | Added functions to customize internal matrix | raysan5 | |
| Internal modelview and projection matrices can be replaced before drawing. | |||
| 2016-06-02 | Remove useless stuff | raysan5 | |
| 2016-05-31 | Review text formatting (spacing, tabs...) | raysan5 | |
| 2016-05-12 | Added QuaternionInvert() | raysan5 | |
| 2016-03-02 | Review rlglUnproject() system | raysan5 | |
| 2016-02-02 | Functions parameters reorganize: Axis and Angle | Ray | |
| sin(), cos() functions cached and replaced by float c99 versions sinf(), cos() | |||
| 2016-01-25 | Added bounding box calculation | raysan5 | |
| 2016-01-21 | Corrected bug | raysan5 | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-19 | standalone raymath | Joshua Reisenauer | |
| look over for errors | |||
| 2016-01-11 | Review Light/Material system | raysan5 | |
| Simplified for the user (more intuitive and clear) Removed lighting module dependency | |||
| 2015-09-01 | Updated some comments | raysan5 | |
| 2015-05-11 | raymath module review and other changes | raysan5 | |
| Complete review of matrix rotation math Check compressed textures support WIP: LoadImageFromData() | |||
| 2015-04-06 | Big batch of changes! Check description: | raysan5 | |
| Support multiple texture formats (uncompressed and compressed) Postprocessing shaders support Model struct redefined and improved Extended loading functions for Textures and Models Simplified functions: DrawPlane(), DrawQuad() Deleted functions: DrawPlaneEx(), DrawGizmoEx() Now Text module only depends on Textures module Shapes: Reviewed functions to low lines/triangles usage Removed useless tabs and spaces around code | |||
| 2015-03-02 | Changes integration (some WIP, view details) | Marc Palau | |
| Corrected GetMouseWheelMove() Corrected camera system Reviewed cubicmap resolution (collision detection) Added QuaternionTransform() WIP: Raycast system (not working) WIP: Reviewing axis-angle rotations... | |||
| 2014-12-31 | Added full support for HTML5 (emscripten) | raysan5 | |
| Corrected some bugs on the way... Automatically convert textures to POT on RPI and WEB | |||
| 2014-12-09 | Added features and corrected bugs... | raysan5 | |
| [core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten! | |||
| 2014-12-09 | Revert "Corrected some bugs..." | Palaui | |
| This reverts commit 29d8b48503f3064cdc1f3a87c01b4264e716a220. | |||
| 2014-12-09 | Corrected some bugs... | Palaui | |
| [core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten! | |||
| 2014-09-16 | raylib 1.2 | raysan5 | |
| This is a huge update. Check CHANGELOG for details | |||
| 2014-09-03 | Explicit define of functions prototypes | raysan5 | |
| No-parameters functions use the prototype style FunctionName(void); | |||
| 2014-09-03 | Removed useless spaces | raysan5 | |
| 2014-04-19 | raylib 1.1 | raysan5 | |
| View CHANGELOG for a detailed list of changes | |||
