| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-10-17 | Review VR functionality | Ray San | |
| To be more generic and configurable | |||
| 2017-10-04 | Reverted change that breaks 3D drawing | Ray San | |
| It should be reviewed more carefully... | |||
| 2017-10-04 | Review VR simulator | Ray San | |
| Requires some work, distortion shader could be move out of raylib to example code... | |||
| 2017-09-26 | Code tweak | Ray | |
| 2017-09-22 | Removed matrix resetting... | Ray | |
| to emulate OpenGL funcionality | |||
| 2017-09-13 | Corrected out-of-bounds array issue | Ray | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-08-04 | Force OpenGL 3.3 on OSX if selected OpenGL 2.1 | raysan5 | |
| 2017-08-04 | Review transforms to match OpenGL 1.1 | raysan5 | |
| 2017-07-28 | Corrected compilation on OpenGL ES 2.0 | Ray | |
| 2017-07-22 | Updated Vector math to new naming | raysan5 | |
| 2017-07-22 | Corrected GetMouseRay() and rlUnproject() | raysan5 | |
| Now it works great with reviewed maths | |||
| 2017-07-22 | Corrected bug on MatrixPerspective() | raysan5 | |
| Some other tweaks... | |||
| 2017-07-21 | Complete review of raymath | raysan5 | |
| Now it should be coherent with OpenGL math standards | |||
| 2017-07-21 | Moved some functions to raymath | raysan5 | |
| Exposed some raymath useful functions to raylib API | |||
| 2017-07-21 | rlgl usable as standalone library | raysan5 | |
| 2017-07-21 | Review mesh loading and textures generation | raysan5 | |
| 2017-07-20 | Simplify a bit GenTexture*() functions | raysan5 | |
| Still shader dependant, locations set should be moved out | |||
| 2017-07-20 | Corrected some issues | raysan5 | |
| Corrected compilation for OpenGL 1.1 Review mesh data uploading to GPU | |||
| 2017-07-19 | Reorganized a couple of functions | raysan5 | |
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-19 | Working on PBR materials, renamed some data | raysan5 | |
| 2017-07-17 | Corrected some issues | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-07-02 | Rename enum LogType names... | raysan5 | |
| ...to avoid possible conflicting symbols | |||
| 2017-05-10 | Some tweaks | Ray | |
| 2017-05-08 | Support HDR R32G32B32 float textures loading | Ray | |
| 2017-05-08 | Some defines tweaks for consistency | Ray | |
| 2017-04-30 | Some code tweaks | Ray | |
| 2017-04-22 | Rename parameter | raysan5 | |
| 2017-04-18 | Added SUPPORT_VR_SIMULATOR flag | Ray | |
| 2017-04-05 | Improve vr support and simulator | Ray | |
| 2017-03-25 | Working on configuration flags | Ray | |
| 2017-03-21 | Corrected bug | Ray | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-14 | Remove Oculus support from code | raysan5 | |
| Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR. | |||
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
| 2017-02-01 | Init memory for screenshot to zero | Ray | |
| 2017-01-28 | Remove unecessary spaces... | Ray | |
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-15 | Added LoadText() function | raysan5 | |
| Actually, renamed ReadTextFile() from rlgl and make it public | |||
| 2016-12-31 | Fix vbo indexes for rlglUpdateMesh | Joel Davis | |
| 2016-12-27 | Review some formatting and naming | raysan5 | |
| - Renamed WritePNG() to SavePNG() for consistency with other file loading functions - Renamed WriteBitmap() to SaveBMP() for consistency with other file loading functions - Redesigned SaveBMP() to use stb_image_write | |||
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-12-09 | Replaced log2() function by equivalent | Ray | |
| log2() is not available in some standard C library implementations | |||
| 2016-12-05 | Corrected some warnings | Ray | |
| 2016-11-24 | Corrected bugs for OpenGL 1.1 backend | raysan5 | |
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
