| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-30 | Some code tweaks | Ray | |
| 2017-04-22 | Rename parameter | raysan5 | |
| 2017-04-18 | Added SUPPORT_VR_SIMULATOR flag | Ray | |
| 2017-04-05 | Improve vr support and simulator | Ray | |
| 2017-03-25 | Working on configuration flags | Ray | |
| 2017-03-21 | Corrected bug | Ray | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-14 | Remove Oculus support from code | raysan5 | |
| Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR. | |||
| 2017-02-16 | Improved modules description -IN PROGRESS- | Ray | |
| Working in modules configuration flags... | |||
| 2017-02-01 | Init memory for screenshot to zero | Ray | |
| 2017-01-28 | Remove unecessary spaces... | Ray | |
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-15 | Added LoadText() function | raysan5 | |
| Actually, renamed ReadTextFile() from rlgl and make it public | |||
| 2016-12-31 | Fix vbo indexes for rlglUpdateMesh | Joel Davis | |
| 2016-12-27 | Review some formatting and naming | raysan5 | |
| - Renamed WritePNG() to SavePNG() for consistency with other file loading functions - Renamed WriteBitmap() to SaveBMP() for consistency with other file loading functions - Redesigned SaveBMP() to use stb_image_write | |||
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-12-09 | Replaced log2() function by equivalent | Ray | |
| log2() is not available in some standard C library implementations | |||
| 2016-12-05 | Corrected some warnings | Ray | |
| 2016-11-24 | Corrected bugs for OpenGL 1.1 backend | raysan5 | |
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-02 | code tweaks to avoid some warnings | Ray | |
| 2016-10-31 | Comments tweaks | raysan5 | |
| 2016-10-29 | Support textures filtering | raysan5 | |
| 2016-10-27 | Function to set texture parameters -IN PROGRESS- | raysan5 | |
| 2016-10-17 | Added notes on vr tracking -> camera update | raysan5 | |
| 2016-10-17 | Corrected some warnings | Ray | |
| 2016-10-10 | Review UpdateVrTracking() and rlglLoadRenderTexture() | raysan5 | |
| 2016-10-09 | Added simulated head-tracking on VR simulator | Ray | |
| A simple 1st person camera... still requires some work... | |||
| 2016-09-12 | Review spacing formatting | raysan5 | |
| raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention | |||
| 2016-09-07 | Some code tweaks | Ray | |
| 2016-09-05 | Redesigned lighting shader system | raysan5 | |
| 2016-08-07 | Review Lua examples and formatting | Ray | |
| 2016-08-06 | Fixed bug with BoundingBox Lua constructor | ghassanpl | |
| Fixed use-after-free in DestroyLight | |||
| 2016-07-29 | Corrected some issues to compile with MSC | raysan5 | |
| 2016-07-22 | OS X comaptiblity changes and compiled library | sol-prog | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-16 | Expose Oculus Rift functionality directly | raysan5 | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
| 2016-07-16 | Corrected bug on OpenGL 1.1 | raysan5 | |
| Set makefile to default OpenGL 3.3 compilation | |||
| 2016-07-13 | Review comments | raysan5 | |
| 2016-07-12 | Support VR mode disable on Oculus device | raysan5 | |
| 2016-07-11 | Added Oculus functions declaration and comments | raysan5 | |
| 2016-07-11 | Corrected some issues on OpenGL 1.1 | raysan5 | |
| Corrected lighting system crash and VR variables not found... | |||
| 2016-07-11 | Added custom Oculus CV1 parameters | Ray | |
| Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point. | |||
| 2016-07-10 | Compute stereo config from device parameters | Ray | |
| Simulator configuration is directly obtained from VR device parameters! | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-08 | Supporting multiple HMD configurations | Ray | |
| -IN PROGRESS- | |||
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
