| Age | Commit message (Collapse) | Author |
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sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
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Added support for single header implementation and also inline functions
support
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Reviewed vertex type variables
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- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
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Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
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LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
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- Renamed function rlEnableFBO() -> rlEnablePostproFBO()
- Defined struct FBO
- Moved FBO creation to function: rlglLoadFBO()
- Reviewed rlglReadTexturePixels(), trying to support OpenGL ES -IN
PROGRESS-
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Useful to enable additive blend mode for particles
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Requires raymath as standalone and GLEW
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Shader functionality owns to rlgl, not core module
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- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
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Moved functions: LoadShader(), UnloadShader()
Add support for PVR textures compressed/uncompressed
WIP: Detect available extensions for compressed textures
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Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
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Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
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Shader system has been completely redesigned
Added support for multiple texture color modes
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Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
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Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
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Added PLATFORM_WEB support (emscripten-webgl)
[audio] Added LoadSoundFromWave()
[textures] Added LoadTextureFromImage() to replace CreateTexture()
Some TraceLogs edited...
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View CHANGELOG for description on small fixes and add-ons
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This is a huge update. Check CHANGELOG for details
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No-parameters functions use the prototype style FunctionName(void);
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Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
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Check CHANGELOG for a detailed list of changes
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View CHANGELOG for a detailed list of changes
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Added a Tracing/Log system
Added OGG stream music support (DOESN'T WORK)
Added Compressed textures support
* This update is probably very buggy...
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Nearly a complete rework of Models module
Some teaks on multiple functions
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