| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-01-06 | Improved pixel formats support | raysan5 | |
| - Renamed enum TextureFormat to PixelFormat for consistency - Added support for pixel format UNCOMPRESSED_R32 - Using GetPixelDataSize() where required | |||
| 2017-12-28 | Support UNCOMPRESSED_R32G32B32A32 texture format | raysan5 | |
| 2017-12-20 | Corrected issue on OpenGL ES compilation | Ray San | |
| 2017-12-15 | Manually review previous PR | Ray San | |
| 2017-12-14 | added debug-event-markers for opengl so that you're able to set markers for ↵ | user | |
| renderdoc or other gpu debuggers what your program is currently doing | |||
| 2017-12-14 | added possibility to get modelview matrix from rlgl to be able to send it to ↵ | user | |
| shaders | |||
| 2017-12-14 | fixed function declaration differ from implementation | user | |
| 2017-11-12 | Allow custom distortion shader - IN PROGRESS - | raysan5 | |
| 2017-10-17 | Review VR functionality | Ray San | |
| To be more generic and configurable | |||
| 2017-10-04 | Review VR simulator | Ray San | |
| Requires some work, distortion shader could be move out of raylib to example code... | |||
| 2017-07-21 | Complete review of raymath | raysan5 | |
| Now it should be coherent with OpenGL math standards | |||
| 2017-07-21 | Moved some functions to raymath | raysan5 | |
| Exposed some raymath useful functions to raylib API | |||
| 2017-07-21 | rlgl usable as standalone library | raysan5 | |
| 2017-07-19 | Reorganized a couple of functions | raysan5 | |
| 2017-07-19 | Working on PBR materials, renamed some data | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-07-08 | Removed function reference | raysan5 | |
| 2017-07-02 | Rename enum LogType names... | raysan5 | |
| ...to avoid possible conflicting symbols | |||
| 2017-05-08 | Support HDR R32G32B32 float textures loading | Ray | |
| 2017-05-08 | Some defines tweaks for consistency | Ray | |
| 2017-05-08 | Comments review | Ray | |
| 2017-04-30 | Some code tweaks | Ray | |
| 2017-04-22 | Rename parameter | raysan5 | |
| 2017-03-20 | Review some comments | Ray | |
| 2017-03-14 | Remove Oculus support from code | raysan5 | |
| Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR. | |||
| 2017-02-08 | Remove lighting system from rlgl standalone header | Ray San | |
| 2017-01-22 | Upload wave collector - GGJ17 game | Ray | |
| 2016-12-25 | Review comments and formatting | raysan5 | |
| 2016-11-22 | Corrected bug on GenTextureMipmaps() | Ray | |
| texture.mipmaps value needs to be updated, so, texture must be passed by reference instead of by value | |||
| 2016-11-17 | Some tweaks around | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-15 | Removed byte typedef | raysan5 | |
| 2016-10-29 | Support textures filtering | raysan5 | |
| 2016-10-27 | Function to set texture parameters -IN PROGRESS- | raysan5 | |
| 2016-10-17 | Added notes on vr tracking -> camera update | raysan5 | |
| 2016-10-10 | Review UpdateVrTracking() and rlglLoadRenderTexture() | raysan5 | |
| 2016-09-05 | Redesigned lighting shader system | raysan5 | |
| 2016-08-16 | Removed useless spacing | raysan5 | |
| 2016-08-06 | Remove functions from user exposure | raysan5 | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-16 | Expose Oculus Rift functionality directly | raysan5 | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-26 | Enable/Disable VR experience | raysan5 | |
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
