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2020-03-27Review TRACELOG() categoriesraysan5
2020-03-27[rlgl] Review TRACELOG() messages, categorizedraysan5
2020-03-25Remove trail spacesraysan5
2020-03-17Replace external libraries custom allocators by raylib ones #1074raysan5
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-04ADDED: LoadFileText() and SaveFileText()Ray
Improved file access checks
2020-02-28Replaced fabs() by fabsf() when requiredRay
2020-02-28`LoadText()` tweak (#1113)brankoku
Guarantee string is zero-terminated
2020-02-28REVIEWED: LoadText()Ray
2020-02-27Remove trail spaces and some tweaksRay
2020-02-27LoadText(): Added commentRay
2020-02-26Security checkRay
2020-02-26Reviewed exampleRay
2020-02-26Remove TraceLog() dependency on standalone modeRay
2020-02-24[rlgl] LoadText() variable scope improvementRay
2020-02-04Added func used in commentsRay
2020-02-04Review libc dependencies and remove when possibleRay
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions: - stdlib.h: primary dependency is for malloc() and free() - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI? - string.h: just around 8 functions required - math.h: just around 8 functions required - others: 1-2 functions required for some other headers
2020-02-03Review issue with RLGL TraceLog()Ray
2020-02-03Remove all trail spacesRay
2020-02-03Update rlgl.hRay
2020-02-03Replace TraceLog() function by TRACELOG macroRay
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03Develop branch integration (#1091)Ray
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
2020-01-28Tweak to avoid compilation warningRay
2020-01-24Allow MAX_BATCH_BUFFERING config at compile timeRay
2020-01-24Addressed issue #1051Ray
Allow frustrum culling near/far distance configuration at compile time.
2020-01-19Review custom allocatorsraysan5
2020-01-19Review functions modifiersraysan5
2020-01-08Comments reviewRay
2020-01-08Reviewed some commentsRay
2020-01-05Update year to 2020raysan5
2019-12-29GenTextureCubemap(): renamed parameterraysan5
2019-12-11Corrected bug on rlReadTexturePixels()Ray
2019-12-11Read texture data as RGBA from FBO on GLES 2.0Ray
2019-12-04Corrected issue #1027raysan5
2019-11-25Support rlPushMatrix() and rlPopMatrix() on mesh drawingRay
2019-11-11[rlgl] Create function `rlUpdateMeshAt` (#1010)brankoku
* [rlgl] Create function `rlUpdateMeshAt` * [rlgl] Update function `rlUpdateMeshAt`
2019-11-06rlUpdateMesh now supports updating indices (#1009)brankoku
2019-11-04REVIEW: rlLoadTexture()raysan5
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-10-29Review formatting for PR #1004Ray
2019-10-29fix various problems, thanks CppCheck :) (#1005)João Coelho
* explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-27added GetMatrixProjection fixed issue with GL11 where model matrix was ↵chriscamacho
identity (#999)
2019-10-17Remove trailing spacesRay
2019-09-25Convert default shader to const stringsRay
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-22Review PR and commentsRay
2019-09-13fixed some memory leaks, still issue with material index allocation leaking ↵chriscamacho
4 bytes (possibly double allocation) (#964)
2019-08-27Formatting tweakraysan5
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Expose scissor functionalityraysan5
2019-08-20Review OpenGL ES 2.0 extensions checkraysan5
2019-08-12Corrected issue on compressed textures data sizeraysan5