| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-04-25 | Review OpenGL 1.1 building #1732 | raysan5 | |
| It works compiling with MinGW | |||
| 2021-04-18 | Remove trailing spaces | Ray | |
| 2021-04-18 | Review extensions issue on macOS | Ray | |
| 2021-04-18 | WARNING: REDESIGNED: rlLoadExtensions() #1295 | Ray | |
| Added config flag: SUPPORT_GL_DETAILS_INFO | |||
| 2021-04-14 | Added some OpenGL extensions comments | Ray | |
| 2021-04-11 | Update rlgl.h | Ray | |
| 2021-04-11 | Some defines simplification | Ray | |
| 2021-04-07 | REVIEWED: OpenGL 2.1 compilation | Ray | |
| 2021-04-06 | Corrected issue on RPI | Ray | |
| 2021-04-06 | REVIEWED: Some rlgl cleaning on unused types | Ray | |
| 2021-04-05 | REVIEWED: rlLoadShaderDefault() | raysan5 | |
| Operate over global variable | |||
| 2021-04-04 | Update rlgl.h | raysan5 | |
| 2021-04-04 | REDESIGNED: Shapes texture/rec moved to shapes module | raysan5 | |
| 2021-04-02 | ADDED: GenMeshDefault() #1556 | raysan5 | |
| 2021-04-02 | REDESIGN: Move GenTexture*() functions to PBR example #721 | raysan5 | |
| Removed functions from rlgl module. | |||
| 2021-04-02 | REVIEWED: GenTexture*() functions #721 | raysan5 | |
| Avoid RLGL data dependency to allow moving the functions somewhere else | |||
| 2021-04-01 | Review libc dependency | raysan5 | |
| 2021-04-01 | Remove trailing spaces | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: Define instancing API entry points for RPI | raysan5 | |
| 2021-03-31 | REVIEWED: RPI instancing checks #1679 | raysan5 | |
| 2021-03-28 | REVIEWED: rlgl: Stereo render is working again | raysan5 | |
| As a bonus, stereo render is compatible with mesh instancing now! | |||
| 2021-03-27 | Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) | Maksymilian Mika | |
| 2021-03-26 | REVIEWED: DrawMeshInstanced() | Ray | |
| 2021-03-25 | REVIEWED: OpenGL 1.1 working again | Ray | |
| 2021-03-25 | WARNING: BREAKING: rlgl redesign -WIP- | Ray | |
| rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: - [models] OpenGL 1.1 mesh rendering: DrawMesh() - [models] Mesh Instancing: DrawMeshInstanced() - [models] Stereo rendering: DrawMesh() - [models] GL_FLOAT, GL_UNSIGNED_INT exposed - [models] GenMeshCustom() - [rlgl] GenTexture*() functions removal? | |||
| 2021-03-23 | Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of ↵ | Victor | |
| the hardcoded 4 (#1674) | |||
| 2021-03-23 | Update rlgl.h | Ray | |
| 2021-03-23 | REVIEWED: rlgl_standalone usage | Ray | |
| 2021-03-22 | WARNING: BREAKING: REDESIGNED: rlgl module | Ray | |
| - Many functions renamed to follow rl*() convention - Some internal functions exposed in the API - Some functionality moved to other modules - Reorganized all functions by categories - Make sure it keeps working with OpenGL 1.1 and 2.1 | |||
| 2021-03-21 | REVIEWED: rlgl module #1523 | Ray | |
| 2021-03-21 | WARNING: BREAKING: rlgl module redesign -WIP- | Ray | |
| - Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*() | |||
| 2021-03-20 | BIG CHANGE: REDESIGNED: Vr device simulator #1582 | Ray | |
| Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. | |||
| 2021-03-19 | Removed trailing spaces | Ray | |
| 2021-03-19 | WARNING: BREAKING: REVIEWED some enums naming | Ray | |
| Now enum names are more consistent between them. | |||
| 2021-03-18 | REVIEWED: Material params #1649 | Ray | |
| Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them. | |||
| 2021-03-17 | Support instancing in OpenGL ES 2.0 if available | Ray | |
| Checking for extension and enabling it if available | |||
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-03-04 | Some naming tweaks | Ray | |
| 2021-03-03 | Corrected bug | Ray | |
| 2021-03-03 | WARNING: BREAKING: RENAMED: enums values | Ray | |
| RENAMED: TextureFilterMode values RENAMED: TextureWrapMode values | |||
| 2021-03-02 | Reviewed defines, try to avoid elif statements | Ray | |
| 2021-03-02 | Some misc tweaks | Ray | |
| 2021-03-02 | REVIEWED: rlUnloadMesh() | Ray | |
| 2021-03-02 | REVIEWED: rlUnloadMesh() | Ray | |
| 2021-03-02 | REVIEWED: rlUnloadMesh() #1615 | Ray | |
| 2021-02-28 | Fixes gl state after HDR texture functions. (#1621) | Jeffery Myers | |
| Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-02-26 | Review bug on OpenGL 1.1 | Ray | |
| 2021-02-21 | [models] Move vboId ALLOC/FREE to rlgl module #1603 | Ray | |
| Actually, it seems more logical that rlgl takes care of OpenGL data than the models module... Also, models module loaded vertex data is unloaded by models module. | |||
| 2021-02-20 | [Examples] Fix typecast warnings in examples. (#1601) | Jeffery Myers | |
| * Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]> | |||
