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2022-09-25REVIEWED: `GeneshHeightmap()`, fix #2716Ray
2022-09-05WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirementRay
Updated version to `rlgl 4.2`
2022-09-04REVIEWED: M3D model loading #2688Ray
2022-09-01ADDED: Complete support for M3D animations! #2648Ray
2022-09-01Implemented latest .M3D improvements #2648Ray
2022-09-01Fixed issue with `LoadIQM()` #2676Ray
2022-08-26REVIEWED: Support M3D file loading #2648Ray
2022-08-22REVIEWED: M3D implementation #2648Ray
2022-08-20ADDED: Support M3D model file format (meshes and materials) #2648Ray
2022-08-13P A I NRay
2022-08-13WARNING: REVIEWED: `rlCheckRenderBatchLimit()`Ray
2022-08-13minor tweaksRay
2022-07-05REMOVED: `GenMeshBinormals()`, actually, never implementedRay
2022-07-05Added some commentsRay
2022-07-04REVIEWED: `DrawMesh()` #2511Ray
Disable color vertex attribute if not provided by mesh
2022-06-29REVIEWED: `DrawBillboard*()`Ray
2022-06-24fix: precision loss, discard unused (#2541)veclavtalica
2022-06-21Reviewed batch buffer overflow #2526Ray
2022-06-07REVIEWED: Compilation warningsRay
2022-05-31REVIEWED: Batch limits check #2489Ray
2022-05-30REVIEWED: `DrawBillboardPro()` #2494Ray
2022-04-26Fix Issue #2441 (#2442)Leonardo Montagner
Remove line that caused a memory leak
2022-03-30WARNING: BREAKING: REMOVED: `GetRayCollisionModel()` #2405Ray
2022-03-20REVIEWED: Avoid some float -> double promotionsRay
2022-02-20REVIEWED: Some functions input parametes that should be `const`raysan5
2022-02-20make const (#2348)Antonis Geralis
* make const * make const
2022-02-18Removed trailing spacesraysan5
2022-02-17follow style guide (#2346)Antonis Geralis
* follow style guide * Update rmodels.c
2022-01-21fix: material color won't be loaded if there's no texture for that material ↵Roy Qu
(#2298)
2021-12-31Update year to 2022raysan5
2021-12-24check not null before accessing by index (#2243)Antonis Geralis
2021-12-19REVIEWED: `GenMeshCylinder()` #2225Ray
2021-12-17REVIEWED: `ExportMesh()` #2220raysan5
2021-12-16REVIEWED: `DrawMesh*()` issue #2211Ray
2021-12-04Support custom modules inclusionRay
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-02Added some reference code to load bones id and weight data for animationsraysan5
2021-11-15REVIEWED: ExportMesh() #2138Ray
2021-10-26Reviewed warningsRay
2021-10-25Fix warnings in raylib build (#2084)Jeffery Myers
2021-10-23Comments tweaksraysan5
2021-10-23Added some comments on `LoadGLTF()`raysan5
2021-10-23REVIEWED: Size of bones id supported, max 255 bones per meshraysan5
2021-10-23REVIEWED: `LoadGLTF()` #2075raysan5
2021-10-22REVIEWED: `LoadGLTF()`raysan5
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)raysan5
2021-10-18WARNING: REMOVED: glTF loadingraysan5
Actually, it was broken and it that code has no maintainer.
2021-10-17Remove trailing spacesraysan5
2021-10-14Review some commentsraysan5
2021-10-14Update rmodels.cRay
2021-10-14Starting to review glTF loading -WIP-Ray