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2021-06-22Formatting reviewRay
2021-06-13Remove trail spacesRay
2021-06-10Review code formattingRay
2021-05-14Review some VS warnings and messagesRay
2021-05-10Add RenderPolyLinesEx routine (#1758)Lambert Wang
Co-authored-by: Lambert Wang <[email protected]>
2021-04-06Minimum number of segments in circle sector functions changed from ↵frithrah
hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]>
2021-04-04REDESIGNED: Shapes texture/rec moved to shapes moduleraysan5
2021-04-02Remove old flagraysan5
2021-04-01Remove trailing spacesraysan5
2021-04-01Review commentsraysan5
2021-03-31Review formattingraysan5
2021-03-31REVIEWED: CheckCollisionPointLine()raysan5
Use fabsf() instead of abs()
2021-03-31[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new ↵mkupiec1
routine) (#1695) * CheckCollisionPointTriangle * New feature proposal to existing collision detection routines. It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold]. 1693
2021-03-26Preserve floating point values in DrawRectangleLinesEx (#1683)Dan Bechard
2021-03-25WARNING: BREAKING: rlgl redesign -WIP-Ray
rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: - [models] OpenGL 1.1 mesh rendering: DrawMesh() - [models] Mesh Instancing: DrawMeshInstanced() - [models] Stereo rendering: DrawMesh() - [models] GL_FLOAT, GL_UNSIGNED_INT exposed - [models] GenMeshCustom() - [rlgl] GenTexture*() functions removal?
2021-03-24REVIEWED: DrawRectangleRounded() performance #1523Ray
Function analyzed using RenderDoc. It's a complex function and could require many triangles for the corners but it seems overall it's quite optimized!
2021-03-23Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673)Chris
- The vertices did not map to where I expected causing rotation to be off by 90 degrees. I reorganized the vertices making it easier to reason about which fixes this. - The order for drawing is now topLeft, bottomLeft, bottomRight, topRight.
2021-03-21WARNING: BREAKING: rlgl module redesign -WIP-Ray
- Some rlgl functions have been moved to core - Some functions have been made internal to rlgl - rlgl functions prefixed with rl*()
2021-03-19Updated example assetsRay
2021-03-19Removed trailing spacesRay
2021-03-19Reviewed latest PR: formatting and some commentsRay
2021-03-19Optimize DrawTexturePro and DrawRectanglePro transformations (#1632)Chris
* Optimize DrawTexturePro and DrawRectanglePro transformations - Add check so rotation is only applied if rotation != 0.0f. - Replace matrix usage by calculating the vertex data directly. * Fix error with windows build and trim whitespace
2021-03-19Changed DrawRing and DrawCircleSector angle params from int to float to ↵frithrah
allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]>
2021-03-01REVIEWED: CheckCollisionLines()Ray
2021-02-20Fixed DrawLineEx (#1598)Paul Jurczak
* Fixed DrawLineEx Corrected the issue https://github.com/raysan5/raylib/issues/1596 * Removed raymath dependency for DrawLineEx
2021-01-02Update year to 2021raysan5
2020-12-26Review DrawLineBezierQuad(), formating and aprameters orderraysan5
2020-12-26Add Quadratic Bezier drawing (#1468)Violet White
* Add quadratic bezier to shapes.c * Add DrawLineBezierQuad to header
2020-12-23Remove trailing spacesraysan5
2020-12-23Corrected typoraysan5
2020-12-23Corrected small issueraysan5
2020-12-23ADDED: CheckCollisionLines()raysan5
Removed function from raymath
2020-12-19Avoid *Rec suffix in some variablesRay
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency... Still, I kept the *Rec suffix in some functions.
2020-11-03Remove trailing spacesRay
2020-07-22DrawTriangleFan(): Add a comment about vertex order #1316Ray
2020-05-21Review buffer limits on rectangle drawingraysan5
2020-05-06Avoid all MSVC compile warningsraysan5
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings.
2020-05-01Review exposed #defines and allow user re-definingraysan5
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required. Also, multiple #define have been renamed and commented.
2020-04-27Review issue with vertex batch overflow #1223raysan5
2020-02-28Replaced fabs() by fabsf() when requiredRay
2020-02-04Review libc dependencies and remove when possibleRay
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions: - stdlib.h: primary dependency is for malloc() and free() - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI? - string.h: just around 8 functions required - math.h: just around 8 functions required - others: 1-2 functions required for some other headers
2020-02-03Remove all trail spacesRay
2020-02-03Develop branch integration (#1091)Ray
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-09ADDED: DrawPolyLines()Ray
2020-01-08Reviewed some commentsRay
2020-01-05Update year to 2020raysan5
2019-10-29Review formatting for PR #1004Ray
2019-10-29fix various problems, thanks CppCheck :) (#1005)João Coelho
* explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-09-24Improve code readability (#976)AlexHCC