| Age | Commit message (Collapse) | Author |
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raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
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To get it, use GetDefaultTexture()
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Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
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- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
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Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
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Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
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This is a huge update. Check CHANGELOG for details
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Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
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We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
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View CHANGELOG for a detailed list of changes
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Nearly a complete rework of Models module
Some teaks on multiple functions
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Check CHANGELOG for the list of changes in this release!
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View CHANGELOG for full list of changes
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Some functions added (collision detection)
Check CHANGELOG for details
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