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2021-06-30Remove trailing spacesraysan5
2021-06-26Minor tweaksraysan5
2021-06-26WARNING: REMOVED: Some deprecated function names mappingraysan5
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-24Update text.cRay
2021-06-23WARNING: BREAKING: Functions renamed!Ray
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-22Formatting reviewRay
2021-06-22Fix DrawTextRec (#1843)Diesirae
* fix text wrapping * fix indent * fix indent * fix indent * fix DrawTextRec
2021-06-13Remove trail spacesRay
2021-06-10Review code formattingRay
2021-06-10Reviewed functions descriptionRay
Replaced: Returns -> Get
2021-06-05Minor format tweaksraysan5
2021-05-30Some code tweaksRay
2021-05-22Some code tweaks for consistencyRay
2021-05-03Security check in case of not valid fontRay
2021-04-16Minor tweaksRay
2021-03-24Change the color of the FPS display if the FPS is low (orange for <30, red ↵Jeffery Myers
for < 15). (#1676) Co-authored-by: Jeffery Myers <[email protected]>
2021-03-24Reviewed DrawFPS() commentRay
2021-03-14Added some comments on libc dependenciesRay
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-03REVIEWED: TextFormat() #1626Ray
2021-03-03WARNING: BREAKING: RENAMED: enums valuesRay
RENAMED: TextureFilterMode values RENAMED: TextureWrapMode values
2021-03-02REVIEWED: GetFileExtension() to include the dot #1523Ray
2021-01-12Reorder functionRay
2021-01-02Update year to 2021raysan5
2020-12-23Remove trailing spacesraysan5
2020-12-19Corrected DrawTextRecEx() bugRay
2020-12-19Support font chars padding on drawing #1432Ray
Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn. If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect. This commit corrects that issue.
2020-12-18WARNING: RENAMED several functions for consistency #1440Ray
This is a BREAKING CHANGE! To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory: - RENAMED: GetImageData() -> LoadImageColors() - RENAMED: GetImagePalette() -> LoadImagePalette() - RENAMED: GetWaveData() -> LoadWaveSamples() - ADDED: UnloadImageColors() - ADDED: UnloadImagePalette() - ADDED: UnloadWaveSamples()
2020-12-14Added additional charsPadding initialization #1432Ray
2020-11-28ADDED: UnloadFontData()raysan5
2020-11-15Commented new featureraysan5
2020-11-15[text] Consider characters padding -WIP- #1432raysan5
2020-11-03Remove trailing spacesRay
2020-09-16Add security checks when loading data from memoryraysan5
2020-09-14Review memory loading functions signesnessRay
2020-09-13ADDED: LoadFontFromMemory() (TTF only) #1327Ray
2020-09-13WARNING: REDESIGNED: LoadFontData()Ray
2020-08-29DrawTextEx(): Minor tweakraysan5
2020-08-15Review issue with .fnt -> .png path #1351Ray
When .fnt file is in the .exe path, image path was wrongly calculated
2020-06-02[examples] text_font_sdf - Corrected bugraysan5
2020-05-27Corrected bug on TextJoin()raysan5
2020-05-23Use RL_FREE() instead of free()raysan5
2020-05-23Replaced strncat() by memcpy() in some functionsraysan5
2020-05-22Avoid some warningsraysan5
2020-05-22Reviewed LoadBMFont() to load data from memory #1232raysan5
2020-05-14Remove some [textures] function dependenciesraysan5
- LoadFontDefault() -> Some code simplifications - LoadFontFromImage() -> Avoid LoadImageEx() - LoadFontData() -> Avoid GenImageColor(), ImageFormat() - LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14TextToInteger() always exposedraysan5
2020-05-09Added [text] flag: SUPPORT_TEXT_MANIPULATIONraysan5
2020-05-09Reorganized texture functionsraysan5
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-07Comment tweakraysan5