| Age | Commit message (Collapse) | Author |
|
|
|
|
|
Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
|
|
|
|
Still not working correctly, font offsets are not considered
correctly...
|
|
Support by default unordered charsets
|
|
Still requires some testing...
|
|
|
|
LoadSpriteFontTTF() - TTF font loading with custom parameters
|
|
|
|
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
|
|
Useful if text module is not required...
|
|
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
|
|
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
|
|
|
|
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
|
|
|
|
|
|
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
|
|
Useful to get a piece of text, could be used for text typing animations
|
|
|
|
|
|
|
|
|
|
Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
|
|
|
|
|
|
Corrected bug on defaultFont.size
Renamed funcs:
ImageConvertFormat() -> ImageFormat()
ImageConvertToPOT() -> ImageToPOT()
|
|
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
|
|
|
|
|
|
|
|
|
|
Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
|
|
|
|
|
|
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
|
|
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
|
|
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
|
|
Extended default raylib font system to support Latin-1 Supplement
characters
|
|
|
|
|
|
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
|