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2021-01-02Update year to 2021raysan5
2020-04-30UWP rework (#1231)Reece Mackie
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
2020-03-05Android: Support file saving to internal data storageRay
2020-02-03Remove all trail spacesRay
2020-02-03Replace TraceLog() function by TRACELOG macroRay
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03Develop branch integration (#1091)Ray
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
2020-01-05Update year to 2020raysan5
2019-10-17Remove trailing spacesRay
2019-04-27Review UWP implementationraysan5
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27UWP Support Overhaul (#819)Reece Mackie
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
2019-04-07Happy new year 2019ChillerDragon
2018-09-17Improved data export capabilities!Ray
REVIEWED: ExportImage() REVIEWED: ExportMesh() ADDED: ExportWave() REMOVED: Internal funcs: SavePNG(), SaveBMP() NOTE: These changes break the API (parameters order)
2018-05-08Removed unnecesary defineRay
2018-04-07Refactor all #define SUPPORT_* into a config.hAhmad Fatoum
That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461).
2017-12-20Updated copyright yearRay San
2017-12-11Remove rres supportRay
Let the user choose if using rres external library
2017-04-21Make TraceLog() public to the APIRay
enum LogType could require some revision...
2017-03-29Added IsFileExtension()Ray
Replaced old GetExtension() function Make IsFileExtension() public to the API
2017-03-20Review some commentsRay
2017-03-19Working on file header comments...raysan5
2017-01-15Removed GetNextPOT(), review TraceLog()raysan5
2016-12-27Review some formatting and namingraysan5
- Renamed WritePNG() to SavePNG() for consistency with other file loading functions - Renamed WriteBitmap() to SaveBMP() for consistency with other file loading functions - Redesigned SaveBMP() to use stb_image_write
2016-11-16Reviewed modules commentsraysan5
2016-06-02Review heades usageRay
This is a first step toward a bigger project. Some modules could be ported to header-only to be used as standalone.
2015-10-06Reviewed some comments and WritePNG()raysan5
2015-09-01Updated some commentsraysan5
2014-12-31Added full support for HTML5 (emscripten)raysan5
Corrected some bugs on the way... Automatically convert textures to POT on RPI and WEB
2014-09-16raylib 1.2raysan5
This is a huge update. Check CHANGELOG for details
2014-09-03Removed useless spacesraysan5
2014-04-19raylib 1.1raysan5
View CHANGELOG for a detailed list of changes
2014-04-09Lots of changes, most of them under testing-reviewraysan5
Added a Tracing/Log system Added OGG stream music support (DOESN'T WORK) Added Compressed textures support * This update is probably very buggy...
2014-01-23Updated raylib to version 1.0.41.0.4raysan5
Lots of changes added, check CHANGELOG for detailed description