| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-05 | WARNING: BREAKING: REMOVED PLATFORM_UWP support | raysan5 | |
| After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles. | |||
| 2021-06-28 | Update uwp_events.h | raysan5 | |
| 2021-05-31 | Update uwp_events.h | Ray | |
| 2020-04-30 | UWP rework (#1231) | Reece Mackie | |
| * First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review. | |||
