| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-11-16 | Remove CMakeList | raysan5 | |
| Working on an updated version... | |||
| 2016-11-16 | Update resource file for raylib 1.6 | raysan5 | |
| 2016-11-16 | Reviewed modules comments | raysan5 | |
| 2016-11-15 | Removed byte typedef | raysan5 | |
| 2016-11-13 | Improved text measurement | Ray | |
| 2016-11-13 | Improved text measurement | Ray | |
| Still not working correctly, font offsets are not considered correctly... | |||
| 2016-11-13 | Corrected SIGSEV bug | Ray | |
| 2016-11-03 | Corrected issue on chars drawing | raysan5 | |
| Support by default unordered charsets | |||
| 2016-11-03 | Raspberry Pi custom gamepad axis | raysan5 | |
| 2016-11-02 | Improved gamepad support on Raspberry Pi | raysan5 | |
| 2016-11-02 | code tweaks to avoid some warnings | Ray | |
| 2016-11-01 | Improved gamepad support | raysan5 | |
| new function: GetGamepadAxisCount() new function: IsGamepadName() | |||
| 2016-11-01 | Support unordered charset, neither fixed first char | raysan5 | |
| Still requires some testing... | |||
| 2016-10-31 | Improve TTF loading | raysan5 | |
| 2016-10-31 | Comments tweaks | raysan5 | |
| 2016-10-31 | Improve SpriteFont support | raysan5 | |
| LoadSpriteFontTTF() - TTF font loading with custom parameters | |||
| 2016-10-31 | Reorganize defines check | raysan5 | |
| 2016-10-31 | Renamed OpenAL32 dll library | raysan5 | |
| 2016-10-29 | Support textures filtering | raysan5 | |
| 2016-10-29 | Tweak to avoid warnings | raysan5 | |
| 2016-10-27 | Review gamepad inputs | raysan5 | |
| Added funtion: GetGamepadButtonPressed() - This function can be useful for custom gamepad configuration | |||
| 2016-10-27 | Function to set texture parameters -IN PROGRESS- | raysan5 | |
| 2016-10-27 | Funtions added to set texture parameters | raysan5 | |
| SetTextureFilter() SetTextureWrap() | |||
| 2016-10-27 | Function added: GenSpriteFont() | raysan5 | |
| 2016-10-24 | Improving sprite fonts support... | raysan5 | |
| Support grayscale (8 bit) textures for fonts Load unordered chars data above char 126 | |||
| 2016-10-24 | Force threads to finish on CloseWindow() | raysan5 | |
| 2016-10-18 | Improved Android support | Ray | |
| 2016-10-17 | Some work on multiple inputs... | raysan5 | |
| - Corrected bug and tested new gamepad system - Reviewed Android key inputs system, unified with desktop - Reorganize mouse functions on core | |||
| 2016-10-17 | Added notes on vr tracking -> camera update | raysan5 | |
| 2016-10-17 | Corrected some warnings | Ray | |
| 2016-10-15 | Added OpenAL static library | Ray | |
| 2016-10-15 | Updated gamepad system with extra check | Ray | |
| Avoid out-of-bounds situation with button array | |||
| 2016-10-14 | Improved gamepad system | Ray | |
| - Support up to 4 gamepads - Unified system between platforms - Corrected some bugs | |||
| 2016-10-14 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | Ray | |
| 2016-10-14 | Working on better gamepad support | Ray | |
| 2016-10-12 | Added new wave functions to lua binding | raysan5 | |
| 2016-10-11 | Updated standard shader | Ray | |
| Corrects weird artifacts on web | |||
| 2016-10-10 | Review UpdateVrTracking() and rlglLoadRenderTexture() | raysan5 | |
| 2016-10-10 | Tweak to avoid warning | raysan5 | |
| 2016-10-10 | Added support for FLAC audio loading/streaming | raysan5 | |
| 2016-10-09 | Tweak int to float | Ray | |
| 2016-10-09 | Added simulated head-tracking on VR simulator | Ray | |
| A simple 1st person camera... still requires some work... | |||
| 2016-10-09 | Corrected old issue with mouse buttons on web | Ray | |
| 2016-10-09 | Allow no default font loading | Ray | |
| Useful if text module is not required... | |||
| 2016-10-09 | Correct warning | Ray | |
| 2016-10-05 | Added flag to allow resizable window | Ray | |
| 2016-10-03 | Removed function: ResolveCollisionCubicmap() | raysan5 | |
| Function was inefficient and should be rewritten from scratch, it probably neither belongs to this module but an example... | |||
| 2016-10-03 | More review on camera system... | raysan5 | |
| Sincerely, don't like it... it should be ported to quaternions... the way it manages cameraTargetDistange and cameraAngle is confusing... | |||
| 2016-10-02 | Corrected issue on DrawPolyEx() | Ray | |
| 2016-09-26 | Working on camera system... | raysan5 | |
